DICE PACKS BUNDLE
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  1. #121
    Is there any way to make this compatible with unity?

  2. #122
    YggBjorn's Avatar
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    Not at the moment, see this post:
    https://www.fantasygrounds.com/forum...l=1#post557689

  3. #123
    But hopefully soon - now the sun is setting on Classic

  4. #124
    Ikael's Avatar
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    Update

    Version 2.1.0 available
    This update provides FGU compatibility and starts the sunset of FGC support, ie. from this version onwards development is planned and tested in FGU. Changes are not tested in FGC anymore.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  5. #125
    Quote Originally Posted by Ikael View Post
    Version 2.1.0 available
    This update provides FGU compatibility and starts the sunset of FGC support, ie. from this version onwards development is planned and tested in FGU. Changes are not tested in FGC anymore.
    Yes!!!!

  6. #126
    Quote Originally Posted by Ikael View Post
    Version 2.1.0 available
    This update provides FGU compatibility and starts the sunset of FGC support, ie.
    Thank you!

  7. #127
    GunnarGreybeard's Avatar
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    Awesome! Time to get to work creating content . . . and playing.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  8. #128
    Great news! Time to shift the content development to FGU.

  9. #129
    Ikael's Avatar
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    Update

    Version 2.1.1 is available. This is patch update that fixes one small issue

    Changelog
    [Fixed] Gear's type is not converted to markdown. Fixed
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  10. #130
    Potential Bug.

    When exporting the module using the blue export library module button next to the SWEL document one creates, you cannot select a thumbnail from a file location using the browse button. When selecting the file for the thumbnail, it writes "ok" on the line with no path to the actual file.

    Work Around:

    If you use the export button at the bottom of the library window, you can browse and select the file. This results in the correct file path to the desired thumbnail. You can then copy that file location, and then past the location in the window that pops up from the blue export library module export button. It then adds the thumbnail to your module.

    Forgot to add:

    This is using version 2.1.1 in FGU.
    Last edited by Kyler; July 18th, 2021 at 15:46.

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