Thread: SW Enhanced Library
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November 26th, 2019, 23:21 #11
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I don't see races added into this book. Is there a shortcut for that? Looking to make my own for my setting, looks like this does everything I need except that.
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November 26th, 2019, 23:53 #12
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Easier to show than tell.
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FG Con 15 – Fantasy Grounds Online RPG Convention - Nov. 8-10, 2019
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November 27th, 2019, 00:44 #13
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November 30th, 2019, 21:23 #14
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So I have been playing around with this and it seems that combined with the NPC Generator it will save me a great deal of time... however one thing that is really starting to annoy me is wanting to get rid of things that have no place in my setting.
Item categories that don't belong like "Futuristic" anything. Is there a way to get rid of those. I can add all I want but can't seem to remove them.
Also, is there a way in SWADE FG to implement damage types and immunity/resistance akin to what D&D5E has?
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December 8th, 2019, 05:13 #15
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This module is fantastic!
I've created a number of reference manual modules in various ways. But after trying this out tonight I have to say that this is by far the fastest way I've come across after figuring out the details of the markup.
And as the SWADE reference manual is one of the best looking and formatted ones out there, there seem to be few limits to what it can do.
I put together a short starting "core" guide. Might be a good idea to have something like that in addition to the demo file, by the first post. Sort of command reference manual.
Main structure of your document should be as follows:
============================================
#### Reference Manual :: This is My Reference Manual Name
--------------------------------------------
[[###Chapter Title/Name goes here
@@chapter::Chapter Name
@@subchapter::Subchapter Name
Some text content here. To make a paragraph in the reference manual,
make a paragraph in the text here to import.
Like this.
]]
--------------------------------------------
[[###Chapter Two
@@chapter::My Main Chapter
@@subchapter::My Subchapter
This is my second chapters content. You can call the chapters and subchapters anything you want.
Anything with the same chapter name will be put under that foldable chapter heading.
Anything with the same subchapter name, will appear under that sub-chapter heading
under the chapter heading.
Chapters are displayed in order as per your document.
The [[ ]] brackets, tell the parser that it is the beginning and the end of that chapter entry.
The -------------------------------------------- does nothing, but is a good idea to keep
in the document to help readability. Making it easier to see where each chapter starts.
]]
Editing commands:
**bold**
//italic//
__underline__
##Title Text in the Content
--Bullet point
<<Name to Appear by Text Bubble::Text to output to chat when chat bubble pressed.>>
How to create reference manual in Fantasy Grounds:
1) Load the extension. (SW Enhanced Library from https://www.fantasygrounds.com/forum...hanced-Library)
2) Select and copy all the text you want to import.
2) Type '/importlib' and press Enter in the chat box. This will create the module from the copy text held in memory.
3) Edit the name and other details of the module by pressing the appropriate lines and typing them in. By the new module in the Library.Ultimate License holder, enables Demo Players to join my games for free.
[FGU backer, extension writer]
5E Enhancer
Combat Enhancer 5E Classic
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Yesterday, 11:28 #16
This is all built into the Enhanced library module already. I reference it all the time
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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