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  1. #41
    I have been attempting to create a few modules now for a couple of different games, and I keep encountering this error sooner than later: Script execution error: [string "scripts/new_library_module_export.lua"]:878: attempt to index a nil value.

    I am using Fantasy Grounds Unity and everything is the most updated.
    In this module, I have created some powers, a few armor pieces, a couple of ranged weapons. I am not too sure where to go from here.

  2. #42

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    Quote Originally Posted by Idar12 View Post
    I am using Fantasy Grounds Unity and everything is the most updated. I am not too sure where to go from here.
    SWEL is NOT approved for use in FGU yet. Unity breaks several things, as you're noticing.

  3. #43
    That makes sense.

    Is it possible to create the module using FG classic and then loading it in FGU?

  4. #44
    Mortar's Avatar
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    Yes it is.
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  5. #45
    Ikael's Avatar
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    Version 1.60 available

    New version is available!

    This update makes the extension compatible with newest SavageWorlds v5.2
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  6. #46
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    Woohoo. Just saw the huge update. I'm excited to see what's new =D

  7. #47
    First and foremost, thanks a bunch to Ikael for this amazing extension. I have been playing with it and I'm amazed at how flexible and complete it is. However, I got stuck with a couple problems when I started playing with the Importer (understandably, since I'm a total noob with it).

    Edit: Nevermind, I found the "Import pages from Importer" button, that solved most of my problems. However, I'm having a strange problem with Gear pages in SWEL. When exporting a module with several separate pages of the same type of Gear, the exported module lists them all in a single window. See enclosed screenshots. Any idea of how this could be solved, please?

    Thanks a lot in advance!
    Original.JPG
    Exported.JPG
    Last edited by Teotimus; July 18th, 2020 at 10:36.

  8. #48
    Doswelk's Avatar
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    FG will display all items with same catname in the same table.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

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  9. #49
    Quote Originally Posted by Doswelk View Post
    FG will display all items with same catname in the same table.
    Nice, thanks for claryfing. I'll have to change the catname for the items to separate them.

  10. #50
    Hi,

    I don't know if this really has an impact on anything, but I get the following error whenever I load a campaign in FGU. I am running on MacOS Catalina version 10.15.5 and updated my FGU yesterday.

    Screenshot 2020-07-23 at 14.00.11.png

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