Thread: SW Enhanced Library
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October 24th, 2020, 22:58 #81
I don't really want to step back to FGC to create my modules and reference manuals. This kinda sucks for me big time. Especially since I'm not ever sure that anything I make in FGC will work in FGU or if all the work I've done in FGU can be put into FGC so that I can make a reference manual for it.
Oh well, screwed.Ultimate license owner.
I use FG online as well as at the tabletop. I usually stream my games; Savage Worlds - Sat at 6, Sunday at 2 and 6pm and 5e on Monday at 6:30 pm Pacific time. Look for 7thSim on Twitch!
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October 24th, 2020, 23:21 #82
Backward Compatibility.
Anything you make in Classic works in Unity. The reverse is also true with the exception of the Line of Sight and Dice markup from Unity will crash Classic.
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October 27th, 2020, 00:01 #83
Supreme Deity
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- Mar 2007
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Not quite.
Any FGC data should be read into FGU without issues, including modules, campaigns, etc.
However, opening FGU data in FGC is not supported; and any FGU data opened in FGC will be missing information, including image and dice field data.
Regards,
JPG
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November 13th, 2020, 01:43 #84
- Join Date
- Jun 2018
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Is linking broken when using SWEL with Unity?
The markup below just does not want to work for me, even though the example "Reference Manual :: Quisque Player's Guide" copy/paste works just fine in Unity.
{{[email protected] Black Paw}}
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November 13th, 2020, 23:06 #85
I usually put a double semicolon and the name I want for the link, like this:
Code:{{[email protected] Black Paw::The Black Paw}}
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November 14th, 2020, 21:49 #86
FYI, FGU compatible SW Enhanced Library version has not been published live. I plan to publish FGU compatible version as soon I have tested it properly
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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November 16th, 2020, 05:09 #87
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Im just trying to link to another page
The Black Paw
chapter::TOC Settlements
subchapter::6: Homes and Shops
Please note that the forum wouldn't let me post the markup like "#" and "@"
UPDATE:: I figured it out.... I had pages listed like "1.1" and so on. This broke the links.Last edited by MrShipments; November 16th, 2020 at 06:57.
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November 16th, 2020, 21:47 #88
Enhanced Library for FGU
Initial version of Enhanced Library (v2.0.0) for FGU is available. Download it from the first post.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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November 16th, 2020, 22:04 #89
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So do we need both? One for FGC and one for FGU?
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November 16th, 2020, 22:10 #90
I have tested v2.0.0 slightly with FGC and it worked at least on surface level. However further development will only focus on FGU and little by little FGC support is dropped. The extension might work on FGC but it won't have dedicated support nor testing on it.
EDIT: This does not apply anymore. FGC has the primary support. FGU compatibility was added but development focus will be on FGCLast edited by Ikael; November 19th, 2020 at 06:39.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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