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  1. #11
    Now that I've had a chance to look at this while at my desk. Try this code:

    	<template name="image_record_step2">
    		<imagecontrol name="image">
    			<indicators locked="image_locked" loading="image_loading" />
    			<script file="campaign/scripts/image.lua" />
    	<template name="image_record_step">
    			<default drawingsize="500,500" gridtype="hexrow" snaphex="vertexandcenter" snap="on" />
    					<label>Draw Arrow</label>
    					<label>Draw Circle</label>
    					<label>Draw Cone</label>
    				<custom name="TrianglePointer">
    					<label>Draw Triangle</label>
    				<custom name="HexPointer">
    					<label>Draw Hex</label>
    				function onBuildCustomPointer(nStartXCoord,nStartYCoord,nEndXCoord,nEndYCoord,sPointerType)
    					local aShapeCurves, aDistLabelPosition, bDrawArrow = CustomPointer.onBuildCustomPointer(nStartXCoord,nStartYCoord,nEndXCoord,nEndYCoord,sPointerType);
    					return aShapeCurves,aDistLabelPosition,bDrawArrow;

  2. #12
    Blackfoot's Avatar
    Join Date
    Oct 2010
    New Jersey, USA
    Blog Entries
    Awesome. That seems to have solved all of my issues. The snap is working for vertexes and centers... the custom pointers work.. all good.
    Full License Operator - You must have a 'Lite' License to play in my games.
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