Thread: BRP Call of Cthulhu Ruleset
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May 16th, 2007, 07:05 #31
One thing was a bit tricky though: how to subtract one die roll from another. The damage 'bonus' is sometimes negative, but FGII doesn't allow a dicelist to have negative dice in it (ie. you cannot have 2d6-1d4).
Eventually got round it by creating custom dice (m6 and m4 for -d6 and -d4) and adding them (ie. using 2d6+1m4).
Where there's a will there's a way.
Foen
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May 16th, 2007, 18:08 #32
- Join Date
- Jan 2007
- Location
- Ottawa, Canada
- Posts
- 12
Please keep me informed when you complete it. If you need play testers let me know.
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May 16th, 2007, 18:22 #33
No problem, and thanks for the offer.
If anyone wants a peek at the work-in-progress, drop me a PM with your email address and I'll send you a link to the draft ruleset.
Cheers
Foen
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May 17th, 2007, 14:09 #34
meathome's CoC Ruleset
Originally Posted by meathome
Cheers
Foen
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July 10th, 2007, 21:30 #35Originally Posted by meathome
I would like to take a look at yours too meathome. Drop me a PM if you are interested in sharing it.Severan Lawbringer
Knight Templar of Verena
"I AM the Law!"
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July 10th, 2007, 22:19 #36
COC FGII Ruleset
The CoC ruleset for FGII is just about done, but with limited reference material (I'm less happy about copying Chaosium stuff for free distribution).
Some screenshots below...
Cheers
Stuart
(Foen)
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