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  1. #31
    I've tried some options on and off to find the best settings for me.

    I have a bard in the game this time so I'm trying to manage the information revealed on Attacks and Saves.

    I set it up right now so that: When a player attacks they see a dice total but not [HIT]/[MISS]. They can choose to add Bardic Inspiration.
    I set it up so that: When a player is attacked they see a dice total but not [HIT]/[MISS]. The bard can choose to use Cutting Words.

    The problems is with the second portion. If I roll a 10 against a PC, and have a +4 on the attack; the chat shows "PC is attacked with 14". So now they already know the result which they shouldn't based on Bardic Inspiration and Cutting Word.

    I'm looking for a way that in the same example it shows "Pc is attacked by 10" (reveal only the dice roll). Then they can choose to Cut it or whatever. If they do or don't then I say it hits or misses.

  2. #32
    Quote Originally Posted by HuseyinCinar View Post
    I've tried some options on and off to find the best settings for me.

    I have a bard in the game this time so I'm trying to manage the information revealed on Attacks and Saves.

    I set it up right now so that: When a player attacks they see a dice total but not [HIT]/[MISS]. They can choose to add Bardic Inspiration.
    I set it up so that: When a player is attacked they see a dice total but not [HIT]/[MISS]. The bard can choose to use Cutting Words.

    The problems is with the second portion. If I roll a 10 against a PC, and have a +4 on the attack; the chat shows "PC is attacked with 14". So now they already know the result which they shouldn't based on Bardic Inspiration and Cutting Word.

    I'm looking for a way that in the same example it shows "Pc is attacked by 10" (reveal only the dice roll). Then they can choose to Cut it or whatever. If they do or don't then I say it hits or misses.
    That would take some doing I think. I think once Unity is released we will have more options available to us as to what we reveal to which client (at least I am hoping so)...
    aka Laendra

    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
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    Playtime: Prefer 8pm Central, or later
    Playing: Looking For Group (5e purchased/homebrew)
    DCI: 3317036507
    Organized Play: 2369539

  3. #33
    On the alternate critical hit damage, is there anyway to max the weapon dice and not the effect dice?

    For example, if I have a 3rd level rogue character that crits with a dagger they would roll 1d4+2d6(sneak attack effect). With this extension, when I have the "max normal die on critical" set to "on" it maxes ALL dice, and then rolls a new set of them. I guess I'm looking for an option to only max the weapon damage as it can be a bit much on stuff like Sneak Attack and Divine Smite

    Other than that tiny thing, I'm really loving all these options. Nicely done!
    AKA Mech45

    Ultimate License Holder GM

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  4. #34
    LordEntrails's Avatar
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    Vogel, not yet. But understand, RAW all the dice are supposed to be doubled.

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  5. #35
    Quote Originally Posted by Yogel View Post
    On the alternate critical hit damage, is there anyway to max the weapon dice and not the effect dice?

    For example, if I have a 3rd level rogue character that crits with a dagger they would roll 1d4+2d6(sneak attack effect). With this extension, when I have the "max normal die on critical" set to "on" it maxes ALL dice, and then rolls a new set of them. I guess I'm looking for an option to only max the weapon damage as it can be a bit much on stuff like Sneak Attack and Divine Smite

    Other than that tiny thing, I'm really loving all these options. Nicely done!
    Thanks.

    Not seeing a way to readily do this as the effects dice have already been added to the dice array by the time the damage is rolled.
    aka Laendra

    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: Looking For Group (5e purchased/homebrew)
    DCI: 3317036507
    Organized Play: 2369539

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