STAR TREK 2d20
  1. #1

    Time extension question

    Does anyone have a time extension that will increment the time by 1 minute, 10 minutes, and 1 hour (without short rest) to emulate time spend adventuring to expire spell effects?

  2. #2
    Trenloe's Avatar
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    Are you referring to advancing the combat tracker or the time in the calendar?

    Either way, only advancing the combat tracker will expire any effects. Depending which ruleset you're using (you don't mention that), you can right click on the "Next round" button and there are some common number of rounds to add to the CT: 5, 10, 15, 20 rounds (but not 10 minutes or 1 hour).

    Maybe you could look into writing an extension to add those options?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Zacchaeus's Avatar
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    You can also use the CT Menu Effects > Clear Expiring Effects to remove effects with a duration of less than 1 hour
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #4
    The Clear Expiring Effects looks like the best option. Thanks you Zacchaeus. I was thinking more for adventuring and the casting of ritual spells that tie up 10 minutes of party time. Sorry Trenloe I am using the 5e ruleset and had only noticed the short rest and long rest in the combat tracker and blindly missed the expiring effects but incrementing the calendar does sound like an idea. Does the rounds in the combat tracker automatically add to the calendar?

  5. #5
    No, the calendar and the combat tracker are not linked.

    Regards,
    JPG

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