Thread: Dice tower throwing error
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February 8th, 2019, 14:57 #1
- Join Date
- Aug 2008
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- Orlando, FL
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Dice tower throwing error
I always show GM rolls in Savage Worlds, but I like to use the dice tower to make hidden rolls, such as random encounter table rolls that I don't want the players to see the results of in the chat window. It used to work, but now I get -- Script Error: [string "scripts/manager_table.lua"]:257: findNode: Invalid parameter 1
I'd rather not have to toggle the show GM rolls option on and off during the game to replace this functionality.
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February 9th, 2019, 22:03 #2
I prefer to show all rolls as well, and I get the same error when rolling from a Table into the Tower. My work around is just to have a physical set of dice with me and use those when I need to make hidden rolls.
FGU Ultimate License - Savage Worlds GM
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February 9th, 2019, 22:33 #3
The tables should have “eye” icon that shows you if and where the rolls will be displayed. Just switch befor the roll if it is on table visible for the players.
The past is a rudder to guide us, not an anchor to hold us back.
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February 10th, 2019, 03:57 #4
- Join Date
- Aug 2008
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- Orlando, FL
- Posts
- 370
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February 10th, 2019, 14:57 #5
Wow! How did I miss that!? Thanks!
FGU Ultimate License - Savage Worlds GM
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