STAR TREK 2d20
  1. #1

    spell/ability calculation bug

    in pathfinder the spells and ability on the action tab is not calculating abilities, like a breath weapon, its 10 + half hitdice/CL plus con, the problem is that where it say Base DC stat/misc/total the misc is not adding when it set to CL/2
    hmm.PNG
    the DC is 18 not 11

  2. #2
    CL/2 uses the class level of the spellcaster class (set at the top by CL). Class DC uses the Base DC (Stat + misc bonus). It's calculating correctly. How is it supposed to be DC 18? According to the bonuses listed DC 11 is correct (10 plus your CL of 1 divided by 2 rounded down is 0, plus your Con bonus of +1 is 11).
    Ultimate License Holder
    US Central Time Zone

    Currently Running:
    Player in Carrion Crown w/ Ponyfinder - Sunday @ 7:30pm

    Character Creation and Management: PCGen

  3. #3
    in the pic in yellow theres a misc it say 7 thats for feats, and abilities that increases the DC Save, it should shot it on the spell as well

  4. #4
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,362
    Quote Originally Posted by Evion View Post
    in the pic in yellow theres a misc it say 7 thats for feats, and abilities that increases the DC Save, it should shot it on the spell as well
    That's not how it's designed. You can add save modifiers in this instance to the modifier in the save itself (the box after the CL/2 entry).
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #5
    in 5th edition they have an "add power" in the action bar, pathfinder needs an "special attack", "spell like abilities" and "supernatural" in the action tab, or one that has all 3, theres no much more missing from your pathfinder

  6. #6
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,362
    Quote Originally Posted by Evion View Post
    in 5th edition they have an "add power" in the action bar, pathfinder needs an "special attack", "spell like abilities" and "supernatural" in the action tab, or one that has all 3, theres no much more missing from your pathfinder
    Add a new spell class, call it "Spell Like Abilities" and put spell like abilities in there? The same for special attacks and "supernatural" abilities. All that you're saying can be done in the already existing framework - just don't think of "spell" classes as just for spells.

    Pathfinder has been around on Fantasy Grounds for many, many years - most users manage fine without claiming that there's "much more missing from ... Pathfinder". You can do a lot in the actions tab - give it a go!
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in