DICE PACKS BUNDLE
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  1. #11
    Quote Originally Posted by damned View Post
    You would be doing the steps in:

    https://www.fantasygrounds.com/forum...l=1#post380255

    and either starting with a copy of
    manager_custom_explode.lua
    or
    manager_custom_oladv_attribute.lua
    Thank you for pointing me in the right direction. That thread led me to Fantasy Grounds v3.X CoreRPG based Actions (dice rolling) thread by Trenloe which is helpful too.

    I'll mess around with the manager_custom_oladv_attribute.lua file. Maybe I'll get lucky, maybe not. Either way, thanks for your guidance!

  2. #12

  3. #13
    Quote Originally Posted by damned View Post
    Ask questions - but dig a little yourself and test things.
    Learn as much as you can and then ask for some help.
    Thanks very much! And thanks for sharing this extension. It's what pushed me to try again with my own. I've already learned a lot from your extension, for example, I never knew you could make the frames for your number boxes different. That really helps set them apart! I also hadn't even heard of the sAttributeName = self.getName(); command. Took me a while to figure that out. Plus, of course the way you combined the dicepool to collect and roll all the dice with one button is exactly what I was trying to accomplish when I gave up. Anyway, cheers!

  4. #14
    Quote Originally Posted by trenth99 View Post
    This looks great, damned! Thanks for pointing me towards it on discord! Are there plans to implement the actual Boons & Banes? like a full ruleset?
    I almost finished copying the ruleset into it. I'll pick it back up and finish it, then export it as a module.
    Left to do; Feats, Chapter 8 & 9.

  5. #15
    Ok finished it, unfortunately I have no idea on how to make it look like a reference manual, but if you load it up it should appear for all your players under the 'Story' tab.

    Open Legend Core Rules Module
    Attached Images Attached Images
    Last edited by Dugahst; May 18th, 2019 at 15:11.

  6. #16

  7. #17
    Quote Originally Posted by damned View Post
    Install and activate the Author extension and then try the export again...
    Not sure where that extension is located-- searching around for it and haven't found it

  8. #18
    @Damned any plans on reformatting the NPC sheet as part of the extension, that way us GMs can make quick rolls for our monsters?

  9. #19
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    Quote Originally Posted by Dugahst View Post
    @Damned any plans on reformatting the NPC sheet as part of the extension, that way us GMs can make quick rolls for our monsters?
    If someone told me EXACTLY what was required Id consider it.
    Im spread a little too thing to devote much time to it.

    Have a look at the CoreRPG extensions list and you will find Author there.

  10. #20
    Quote Originally Posted by damned View Post
    If someone told me EXACTLY what was required Id consider it.
    Im spread a little too thing to devote much time to it.

    Have a look at the CoreRPG extensions list and you will find Author there.
    NPCs work that exact same way as PCs when it comes to their stats and respective rolls.

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