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  1. #21
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    Quote Originally Posted by Dugahst View Post
    NPCs work that exact same way as PCs when it comes to their stats and respective rolls.
    I dont believe that is accurate but as I havent played the game I cant argue with any authority.
    None the less I do not believe that is anywhere close to "someone told me EXACTLY what was required Id consider it"...

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  2. #22
    Quote Originally Posted by damned View Post
    I dont believe that is accurate but as I havent played the game I cant argue with any authority.
    None the less I do not believe that is anywhere close to "someone told me EXACTLY what was required Id consider it"...
    Copied from OL website;
    When designing an NPC using the complex build, you simply create the NPC as if it was a player character. Select an appropriate level and use the instructions in Chapter 1 to assign attributes, feats, and other defining characteristics.

    The simple build method offers a table with suggested stats and hp based on level, but is otherwise the same.

    NPCs have access to the same boons/banes/feats as PCs. Typically to make it easier the GM would focus on 2-3 stats to highlight and use. And 1-2 boons/banes/feats.

    Bosses have unique mechanics (boss edge- which is similar to 5e’s legendary actions) but the stats and dice rolling remain the same.

  3. #23
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    Im looking at something like this:

    https://homebrewery.naturalcrit.com/share/BkXRnTxCCW

    mechanically how would you use Feats, Edges and Favoured Actions?

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  4. #24
    Quote Originally Posted by damned View Post
    Im looking at something like this:

    https://homebrewery.naturalcrit.com/share/BkXRnTxCCW

    mechanically how would you use Feats, Edges and Favoured Actions?

    So looking at the Aboleth example, see how it’s tentacle attack says Might- that just means it’s a might attribute roll and since it’s might is 8, it’s a 3d8 roll.

    Multiattack specialist is a feat so that would just be text on the npc sheet to let the gm know.

    The way the stat blocks in that example are laid out are in a 5e style- but really the core mechanics of NPCs is the same as PCs.

    All the NPC sheet would need are rollable attribute entries (just like the pc sheet), defenses, and a section to enter text for feats and any boons/banes that creature would regularly use (chosen by the GM based on what they’re looking for)

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