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  1. #21
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    Quote Originally Posted by Dugahst View Post
    NPCs work that exact same way as PCs when it comes to their stats and respective rolls.
    I dont believe that is accurate but as I havent played the game I cant argue with any authority.
    None the less I do not believe that is anywhere close to "someone told me EXACTLY what was required Id consider it"...

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  2. #22
    Quote Originally Posted by damned View Post
    I dont believe that is accurate but as I havent played the game I cant argue with any authority.
    None the less I do not believe that is anywhere close to "someone told me EXACTLY what was required Id consider it"...
    Copied from OL website;
    When designing an NPC using the complex build, you simply create the NPC as if it was a player character. Select an appropriate level and use the instructions in Chapter 1 to assign attributes, feats, and other defining characteristics.

    The simple build method offers a table with suggested stats and hp based on level, but is otherwise the same.

    NPCs have access to the same boons/banes/feats as PCs. Typically to make it easier the GM would focus on 2-3 stats to highlight and use. And 1-2 boons/banes/feats.

    Bosses have unique mechanics (boss edge- which is similar to 5e’s legendary actions) but the stats and dice rolling remain the same.

  3. #23
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    Im looking at something like this:

    https://homebrewery.naturalcrit.com/share/BkXRnTxCCW

    mechanically how would you use Feats, Edges and Favoured Actions?

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  4. #24
    Quote Originally Posted by damned View Post
    Im looking at something like this:

    https://homebrewery.naturalcrit.com/share/BkXRnTxCCW

    mechanically how would you use Feats, Edges and Favoured Actions?

    So looking at the Aboleth example, see how it’s tentacle attack says Might- that just means it’s a might attribute roll and since it’s might is 8, it’s a 3d8 roll.

    Multiattack specialist is a feat so that would just be text on the npc sheet to let the gm know.

    The way the stat blocks in that example are laid out are in a 5e style- but really the core mechanics of NPCs is the same as PCs.

    All the NPC sheet would need are rollable attribute entries (just like the pc sheet), defenses, and a section to enter text for feats and any boons/banes that creature would regularly use (chosen by the GM based on what they’re looking for)

  5. #25
    What Open Legend, or Legend, edition is this ruleset actually based upon? I ask, because to me Open Legend is the Legend edition published by Mongoose Publishing in 2011, with the complete Open Gaming License quoted in an appendix. That 2011 edition is almost the same RPG as Mythras and Runequest 6, but the system reflected in that character sheet displayed in the 1st post of this thread is nothing like that?
    Last edited by kronovan; January 9th, 2020 at 18:34.

  6. #26
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    There are around 8000 RPGs - there is more than a little overlap on names.

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