Thread: Rappan Athuk for 5e
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November 16th, 2021, 14:05 #121
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Wowsa - great work Jesse0317!!
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November 16th, 2021, 14:31 #122
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November 16th, 2021, 14:51 #123
If FGG has not already reached out, I will call and push them.
Last edited by Myrdin Potter; November 16th, 2021 at 15:17.
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November 16th, 2021, 15:00 #124
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Thanks Myrdin!! I know I've been waiting for this forever and I'm psyched someone is doing this monumental task. Now we just need Slumbering Tsar to be redone for 5E and done in Fantasy Grounds!!
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November 16th, 2021, 16:59 #125
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November 16th, 2021, 17:01 #126
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November 16th, 2021, 18:42 #127
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Yeah - the maps are a mess for VTT - even with the map pack. Also, the NPC formatting is always different with FGG so that makes using a parser like Engineer Suite or Fantasy Module Parser kind of difficult to use. I'm psyched that this may finally see the light of day!!
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November 16th, 2021, 22:22 #128
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I'll have to agree some are a mess for VTT, my usual mode of operation was to take the player ones and resize them. Then work from there. In hindsight, the next time I do something like this instead of doing both a GM and Player map I'll just do a one map but for the GM use a layer for the keys an have them just be visible to the GM. It's how I worked some of the traps and various corridors. I'm going to add a conversion note when I'm finished about the maps. Some of the maps I placed encounters because the key made it obvious where and others I just pinned them and left it to GM discretion to place them.
Like I said I could have gone down the rabbit hole and really done it up but this work is large enough already.
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November 17th, 2021, 01:05 #129"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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November 17th, 2021, 14:19 #130
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Yes - it's a massive project. FGG puts out great stuff. I've been a fan since the 3.0 days and Necromancer Games. I just wish for the maps and the NPC blocks they'd do a better job.
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