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  1. #1
    i3ullseye's Avatar
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    Character Creation Tutorial

    Something I posted that I thought might help some folks. Any feedback and corrections would be gladly accepted and appreciated.

    https://scarygoodtimes.com/at-least-...tart-off-sane/
    i3ullseye

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  2. #2
    Valyar's Avatar
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    Very good tutorial how to create a character!
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #3
    Trenloe's Avatar
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    Cool. Nice one.

    I've only briefly gone through it, so I may have missed this. Do you anywhere recommend which module/s should be activated before this process is started?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #4
    i3ullseye's Avatar
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    I don't. At once point I do suggest you unload the Keeper Guide or Investigator Handbook, because if both are loaded you have duplicates of Occupations. Other than that I kind of wanted it as simple as possible. I can certainly add something at the beginning, but even though i tried to make it basic, I really came at it from the player perspective, and assuming they were connecting to a Keeper who already had the correct ruleset and books ready.
    i3ullseye

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  5. #5
    Valyar's Avatar
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    The Players should load Investigator's Handbook and as minimum the Keeper's Reference module. Otherwise the charactersheet won't work and skills will constantly behave weirdly.
    For the Keeper - No need to load Investigator's handbook, unless the players are so badly with finding information so he/she must share the pages with them
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #6
    i3ullseye's Avatar
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    Isn't it possible to have the Players material (the Investigators Handbook) automatically load for them when they log in? Or do they always have to physically go to their library and load books/modules? To be honest, i do this so often when playing D&D I never think about it from a player versus GM perspective.
    i3ullseye

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  7. #7
    Valyar's Avatar
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    The status of the loaded modules is retained between sessions for the players, unless the cache is flushed. I agree that it would be great if the GM can define what is loaded automatically, rather than what is available, but we are not there yet.
    Last edited by Valyar; February 27th, 2019 at 20:42.
    The past is a rudder to guide us, not an anchor to hold us back.

  8. #8
    i3ullseye's Avatar
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    Thanks for the feedback. I have added a section up front about selecting which module to Load, with a good reminder that the Keeper/Host should be able to help them through this.
    i3ullseye

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