Thread: Images on Maps
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January 30th, 2019, 14:48 #1
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- Jan 2015
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- Grand Rapids, MI
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Images on Maps
I am wondering what's the best way to add additional images to maps. I was using tokens in the Host folder to do this for my campaign. For example, I stripped all of the location names off from a map, then added them as images to the Host token folder. Then I dragged them onto the map and set them to hidden. However, I noticed logging onto another computer, that if I share the map where those tokens are used, the players could ultimately see all of the content within those folders within the token menu.
Is there another way I should be adding things like labels to a map that I don't want the players to see, but may want to reveal later?
Last edited by Tielc; January 30th, 2019 at 14:55.
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January 30th, 2019, 14:57 #2
Use pins.
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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January 30th, 2019, 16:01 #3
Use letter tokens, perhaps the first letter of the name. Then type the full name in the chat bar and drag the text to the token. This will add a tooltip to the token. Not ideal, but it’s an option.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 30th, 2019, 16:13 #4
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- Jan 2015
- Location
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Okay, so basically what I'm getting is, there's no way to add graphics to a map without having them populate the character's token folders?
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January 30th, 2019, 16:21 #5
All tokens on a map/images, even tokens that are hidden, are downloaded to the player client and are visible in the player's token window. This is a requirement with the way shared images and tokens operate.
You could add the tokens to the map when you want to actually show them to the players.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 30th, 2019, 16:32 #6
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- Jan 2015
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- Grand Rapids, MI
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In theory, could I write a mod that just removes the token folder from the player interface? Their character tokens are created and applied. I don't see a reason in this game for them to even see the folder.
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January 30th, 2019, 16:37 #7Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 30th, 2019, 17:29 #8
The worst thing that you could do is it breaks the rules of the simulation we're in and it goes back to a previous save.
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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January 30th, 2019, 19:43 #9
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Does anyone happen to know the name of the button? I've searched, but I'm getting the feeling it isn't named.
I can only find reference to it here, where the object is given a class named tokenbag, but no object name. I've tried changing the class using a script to setVisible(false); with no luck.
aCoreDesktopDock =
{
["local"] =
{
{
icon="button_library",
icon_down="button_library_down",
tooltipres="sidebar_tooltip_library",
class="library",
subdock = true,
},
},
["live"] =
{
{
icon="button_tokencase",
icon_down="button_tokencase_down",
tooltipres="sidebar_tooltip_token",
class="tokenbag",
subdock = true,
},
{
icon="button_library",
icon_down="button_library_down",
tooltipres="sidebar_tooltip_library",
class="library",
subdock = true,
},
},
};
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January 30th, 2019, 19:49 #10
Remove the whole section relevant to the token button/class. That is, remove this:
Code:{ icon="button_tokencase", icon_down="button_tokencase_down", tooltipres="sidebar_tooltip_token", class="tokenbag", subdock = true, },
Then you'll need to modify the buildDesktop() function towards the top of that file (data_desktop,lua) to check for GM or player and use DesktopManager.registerDockShortcuts for either "live" or "player-live". There's a User.isHost() section in that function, so you can modify as needed.Last edited by Trenloe; January 30th, 2019 at 19:54.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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