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January 29th, 2019, 01:06 #1
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- Jan 2019
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- 5
Rolemaster Creature XML format for skills?
I've started making a new module for all my various custom creatures etc. I've got most of it figured out but I'm having a hard time adding skills. I looked at the character XML and copied the perception <skill> block over to the creature. The skill is now showing up on the creature skill tab, has dice I can roll, but all the numbers are showing up 0 and nothing is being added to the rolls. How would I set up the XML so I could have say Perception with a total mod of +38? Thanks!
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January 29th, 2019, 03:30 #2
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- Apr 2011
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- 2,253
Here is a sample skill so you can see the layout:
Code:<skills> <id-00002> <bonus type="number">25</bonus> <locked type="number">0</locked> <name type="string">Climb</name> <open type="windowreference"> <class>skill</class> <recordname>reference.skilllist.primaryskills.list.id-00011@Character Law</recordname> </open> <ranks type="number">4</ranks> </id-00002> </skills>
Please let me know if you have any questions.
Dakadin
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