STAR TREK 2d20
  1. #1

    Just need to be pointed in the right direction

    I was reading a book that was based on VR immersion. The player could actually immerse themselves into the game. Based on their actions was what they developed. For instance they done a lot of lifting their strength would go up. If they done a lot of puzzles their intelligence would go up.

    Of course there was more advanced thanks it would go up and down as they developed.

    I was hoping that there is a campaign based on this already created.

    Or something along the lines for somebody made a character sheet of themselves and there was pulled into a game.

  2. #2
    LordEntrails's Avatar
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    So are you looking for the name of the book? Or are you looking to see if their is an RPG game system based on similar theories?

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  3. #3
    Trenloe's Avatar
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    Some RPG systems do increase skills based off successful use of those skills - Chaosium's Basic RPG based RPGs for example: Call of Cthulhu, RuneQuest, etc.. If you're not using the skill, or spending time training the skill, then it doesn't have a chance of increasing.

    Other RPG systems simulate this by rewarding experience/adventure/whatever points that are spent to increase specific skills/abilities - some GMs will require the players to spend the XP on skills/abilities they've been actively using/training.

    Most levelling based RPGs don't really do this - you reach a new level and certain things change/improve, whether you used them or not.
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  4. #4
    Then there is Classic Traveller without a real mechanism for advancing skills.. it doesn't matter... you are going to die in Character Creation anyway.


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    If the character generation doesn't quickly finish you off.. the combat will

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