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January 14th, 2019, 19:45 #1
- Join Date
- Aug 2017
- Posts
- 55
Just need to be pointed in the right direction
I was reading a book that was based on VR immersion. The player could actually immerse themselves into the game. Based on their actions was what they developed. For instance they done a lot of lifting their strength would go up. If they done a lot of puzzles their intelligence would go up.
Of course there was more advanced thanks it would go up and down as they developed.
I was hoping that there is a campaign based on this already created.
Or something along the lines for somebody made a character sheet of themselves and there was pulled into a game.
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January 14th, 2019, 20:42 #2
So are you looking for the name of the book? Or are you looking to see if their is an RPG game system based on similar theories?
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January 14th, 2019, 20:53 #3
Some RPG systems do increase skills based off successful use of those skills - Chaosium's Basic RPG based RPGs for example: Call of Cthulhu, RuneQuest, etc.. If you're not using the skill, or spending time training the skill, then it doesn't have a chance of increasing.
Other RPG systems simulate this by rewarding experience/adventure/whatever points that are spent to increase specific skills/abilities - some GMs will require the players to spend the XP on skills/abilities they've been actively using/training.
Most levelling based RPGs don't really do this - you reach a new level and certain things change/improve, whether you used them or not.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 15th, 2019, 00:40 #4
Then there is Classic Traveller without a real mechanism for advancing skills.. it doesn't matter... you are going to die in Character Creation anyway.
Chumbly
If the character generation doesn't quickly finish you off.. the combat will
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