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February 14th, 2019, 04:07 #1
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Low Light Condition - 20% miss chance
Is there code I can put into the conditions of a player to grant all their targets concealment for only them so that it does not effect other folks that can see fine in low-light? I know I can add concealment to the NPCs and just turn it on when that specific player is attacking, but I would rather have it automated if possible.
***EDIT***
Sorry, this is for StarfinderLast edited by shartahl; February 14th, 2019 at 04:13.
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February 14th, 2019, 04:08 #2
Which ruleset are you referring to? Please remember to state that when posting a request that is relevant to a specific RPG system.
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February 14th, 2019, 04:14 #3
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Edited post to reflect the system. Thanks!
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February 14th, 2019, 04:18 #4
Moved to the Starfinder subforum.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 14th, 2019, 04:31 #5
You'd need a custom IFT. Have an effect called Normal-Vision. Put that on your enemies. On your normal vision people place IFT: CUSTOM(Normal-Vision); CONC. That should do the trick, but I did not test it, so I can't be certain.
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February 14th, 2019, 20:34 #6
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February 14th, 2019, 22:18 #7
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Or you could just have the modifier window open, and click CONC before making rolls during low-light situations. Whether it happens every once in a while or is a common occurrence will determine whether it makes sense to build effects for them.
Regards,
JPG
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February 14th, 2019, 22:37 #8
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That If-Then thing worked. Thanks a ton! I was going to do the on/off thing otherwise, but the entire area they are in is dim light and two of them do not have low-light vision or darkvision. This will make it much easier
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February 15th, 2019, 14:42 #9
Glad it worked for you.
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