1. #1

    New to the community

    Looking for advice on purchasing Fantasy Grounds for CoC, I have been playing since early days of first edition and want to get my buddies into it. Is it worth it and how easy is it for new comers to the game to jump in?

  2. #2
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Denver, Colorado, USA (for a bit)
    Posts
    23,313
    Welcome to the forums.

    For me, Call of Cthulhu on Fantasy Grounds is completely worth it. But YMMV depending on exactly what you're expecting... Fantasy Grounds is a great VTT and I've never looked back since I've started using it. Both Call of Cthulhu rulesets (6e and 7e) are well implemented and allow you to easily play/run a game.

    As CoC isn't one of the mainstream games, you may struggle to find a game to play in. If you run a game, I'm sure you'll have no problems finding players. As with most RPGs, you may have to work a little at finding a group that you enjoy playing with and has reliable members. Gaming on the Internet makes it easier for people to flake out. But, if you're planning on playing with your friends, you hopefully won't have that issue!


    FG Product Development status: Pathfinder Playtest Ruleset and add-ons: In development. Pathfinder Bestiary, Pathfinder Bestiary 2, Pathfinder Bestiary 3 (in store).

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    I strongly recommend the CoC 7e ruleset. It is fantastic and it is the only place where I run Call of Cthulhu games after I discovered this system.
    You have all that a Keeper require to manage a game online - good level of automation, impact detection on skill rolls for weapons, daily loss of sanity for the group and etc. Combat tracker is automated with targeting and damage, has chase support with visual helpers along the way...

    Money well spent.
    The past is a rudder to guide us, not an anchor to hold us back.

  4. #4
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    18,855
    Blog Entries
    1
    hey rescuewolf

    As you know CoC is not like most other RPGs. Your characters are easily broken and beaten and even when they do everything right they may start clucking like chickens and flapping their arms as they waddle around the crime scene!

    From the FG side of things (biased opinion here) the CoC ruleset does a pretty good job of facilitating the game play.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  5. #5
    Quote Originally Posted by Valyar View Post
    I strongly recommend the CoC 7e ruleset. It is fantastic and it is the only place where I run Call of Cthulhu games after I discovered this system.
    You have all that a Keeper require to manage a game online - good level of automation, impact detection on skill rolls for weapons, daily loss of sanity for the group and etc. Combat tracker is automated with targeting and damage, has chase support with visual helpers along the way...

    Money well spent.
    I'm new to Fantasy Grounds but familiar with some of the RPGs played here.. I got CoC rules through Steam but for some reason I can't explore it on my client. It needs to be activated somehow?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in