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  1. #1
    hawkwind's Avatar
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    is it possible to combine modules into a single module

    I have a number of individual modules created for new character classes for 13th Age which have been created by myself and others, is there a way to create a super module with the content of all the individual modules?

    I have tried cresting a new campaign, opening all the modules then exporting the new campaign but that doesn't appear to work, is it possible to combine/copy & pate the xml files in some way?

  2. #2
    damned's Avatar
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    You would close FG - grab all your mods and open all the dbs.

    Code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    <root version="3.3" release="31|4E:28|CoreRPG:4">
    	<encounter>
    		<category name="Monk" baseicon="0" decalicon="0">
                     blah blah blah
    		</category>
    		<category name="Commander" baseicon="0" decalicon="0">
                     blah blah blah
    		</category>
    	</encounter>
    	<feat>
    		<category name="Monk" baseicon="0" decalicon="0">
                    blah blah blah
    		</category>
    		<category name="Commander" baseicon="0" decalicon="0">
                     blah blah blah
    		</category>
    	</feat>
    	<library>
    		<srdclassmonk static="true">
                     blah blah blah
    		</srdclassmonk>
    		<srdclasscommander static="true">
                     blah blah blah
    		</srdclasscommander>
    	</library>
    </root>
    etc etc

  3. #3
    Zacchaeus's Avatar
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    If you don't want to mess with XML open all the modules in a new campaign. Make copies of everything and then export. You can't export a module from a campaign only whatever has been created in that campaign.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #4
    hawkwind's Avatar
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    would i run in to problems with the id numbers of feats being duplicated?

    Great diagram by the way
    Last edited by hawkwind; January 6th, 2019 at 13:51.

  5. #5
    Zacchaeus's Avatar
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    Quote Originally Posted by hawkwind View Post
    would i run in to problems with the id numbers of feats being duplicated?

    Great diagram by the way
    I rather suspect you might. But don't take my word for it.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #6
    LordEntrails's Avatar
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    99% sure: If you copy the xml, you will have to make sure everything has unique ID numbers. They do not have to be sequential, but they do need to be unique.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
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  7. #7
    damned's Avatar
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    Just try it with 2 to start with.
    If it does cause an issue then before you merge do a find/replace:

    find <id-00
    replace with <id-01
    then the next one <id-02
    then the next one <id-03
    etc...

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