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July 17th, 2019, 23:01 #51
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July 17th, 2019, 23:35 #52
It's definitely possible. Without having a revision history of that file, it's impossible to tell. The changes I made will be tested live tonight if the session happens. So, we'll know for sure if everything continues to work as it should. However, examining the actual code, there's no reason why the merged changes shouldn't have worked for you. Perhaps you missed something in the initial merge if you did it manually?
Last edited by Valerian Stormbreaker; July 17th, 2019 at 23:45.
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July 17th, 2019, 23:52 #53
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July 18th, 2019, 00:23 #54
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July 18th, 2019, 03:25 #55
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July 18th, 2019, 20:35 #56
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July 18th, 2019, 20:47 #57
Now i think I know what happens. I was trying to run the advanced effect code on a new function
Code:function runAdvancedEffectCode(rActor, nodeWeapon) if Extension.getExtensionInfo("AdvancedEffects") ~= nil then -- add itemPath to rActor so that when effects are checked we can -- make compare against action only effects local _, sRecord = DB.getValue(nodeWeapon, "shortcut", "", ""); rActor.itemPath = sRecord; end end
What I mean is that I don't want to run the Advanced Effect code if a user doesn't have that extension enabled. It's not correct. I'll investigate a bit more.
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July 18th, 2019, 20:56 #58
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July 18th, 2019, 21:05 #59
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July 18th, 2019, 21:31 #60
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