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May 27th, 2019, 20:36 #41
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- Aug 2018
- Posts
- 7
I think it would be technically possible to make an extension that adds a button to toggle weapon damage type the same way this extension changes damage dice on the fly. However I don't think that would be within the scope of this extension, and is currently beyond the scope of my ability. Also, the reason that in 5e weapons only have a single damage type option is in part to reduce the number of choices a player need make in a turn to facilitate faster combats, and in part to encourage the use of other weapons so that you can't defeat a creature that is immune to slashing by saying I strike with the flat of my blade. So such an extension would be against the spirit of DnD5e.
Yes, flat strikes and thrusts are part of HEMA longsword training, but they are a very minor part, if you are fighting with a longsword, your goal is to deliver a cut.Last edited by rbtmatrix; May 27th, 2019 at 20:38.
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May 27th, 2019, 20:44 #42
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June 13th, 2019, 17:41 #43
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- Sep 2017
- Posts
- 1
I love this extension! I was just wondering if you could add a sneak attack function as well (maybe that you can turn on in the weapon meta). It would make my rouge's life so much easier!
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June 13th, 2019, 17:48 #44
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June 13th, 2019, 23:27 #45If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 17th, 2019, 21:23 #46
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- Oct 2018
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- 54
This is great and doesn't add any complexity to the player! Thank you!
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June 17th, 2019, 22:38 #47
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June 22nd, 2019, 20:48 #48
Not sure if you corrected, or even are aware, but when "Advanced Effects" places an effect on an item
this extension will not let the effect work.
We like this extension very much, but can not give up Advanced Effects.
ie, place "Savage Attack; DMG: 1d6 critical" on an item and the effect will not work.
Any new remedies?
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June 24th, 2019, 20:09 #49
- Join Date
- Jul 2018
- Posts
- 88
Why not use the Crit Range / Crit Dice window for Savage Attack?
I haven't realized an issue with Advanced Effects before
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July 17th, 2019, 20:52 #50
Okay! After working with Intruder, I have solved the problems between the Weapon Handling (WH) and Advanced Effects (AE) extensions. Both extensions replace the "char_weapon" windowclass' script. Because the WH extension has a load order of 300 and the AE extension has a load order of 99, the WH extension is loaded last. So, the WH extension ends up replacing the "char_weapon" windowclass' script causing the AE extension to no longer function. I knew the fix was to simply use WinMerge and copy the differences in the AE extension into the WH extension. Once this was done, Intruder did not have a problem running both extensions.
Now, st4lk3r87 will have to monitor the Advanced Affects extension and copy any changes in the "char_weapon" script to the "char_weapon" script in the Weapon Handling extension. Again, this can be done easily using WinMerge. However, I will post a tutorial showing how to do this because sometimes it can be tricky.
Below is the extension with the fixed "/campaign/scripts/char_weapon.lua" file (Please note that I updated the version to 1.3.1):Last edited by Valerian Stormbreaker; July 17th, 2019 at 21:01.
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