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  1. #1

    When will see Fixes for HP?

    Been using FG 5e for a couple of issues I have seen with current FG version of 5e is that Max HP and current HP are unable to handle Max HP reduction (or Stats).
    Example: A Specter attacks you taking 10 wounds and reduces you Max HP from 39 to 34.
    At first this doesn't look like a issue, but it will kill a player faster than what's is suppose to happen. FG counts wounds up to you max total of HP, which shouldn't be a big deal but if your max HP is also reduce then you're taking extra damage. In the example you took 10 wounds but using FG setup you just took 15, because you lowered you max HP you have a lower number for wounds to go up to. This can spiral out of control and if DMs and players aren't aware it can cheat the players from a extra couple turns that could of changed the encounter.
    Does anyone know if this issue will be fixed or even aware of this issue?

  2. #2
    midas's Avatar
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    It's possible something may be done in FG: Unity, but as it stands FG does not do automatic HP Max reductions. There's a post here on that, and how to handle it (either with negative temp hit points, or changing the max on the character sheet after damage is applied).

    https://www.fantasygrounds.com/forum...max-hit-points

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