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  1. #41
    Quote Originally Posted by LordNanoc View Post
    One more thing, that sprung into my mind (and sorry if I get a bit tiresome): I think we might need two more damage types: Fire and Corrosive.
    I think acid and fire can be thrown or blown out of weapons and therefore need a damage type and a armour resistance.

    BTW... I don't know if this was discussed already, but how do we handle multiple damage resistances? Like a Battle Dress has more than only kinetic resistence. It is resistant against a lot of things...
    Just musing...
    Morning,

    I'll add those 2 extra damage types, adding more isn't a problem, it's just Traveller has a lot of 'extra books' with new rules. I've been reading the new Companion and it has 3 optional extra Attributes!

    When damage is rolled, and then Armour is checked, each type ie 'Kinetic 6, Laser 1' will be checked against the damage type of the weapon. Only the highest Armour Resistance is taken into account, they're not 'stacked'.

    I've been hoping I can address the 'delete from Inventory and the Action gets deleted', still can't get it to work.

    A push to TEST is coming very soon.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #42
    Fabulous.
    Thx

  3. #43
    Afternoon,

    I've updated 1.0.9, sent it to FG now to put into the Test Channel.

    Soon as it's in the TEST I'll reply to this thread.

    I was hoping to send it last week, but sorry, had to do some more stuff for WOIN (working on that still today), still there's a lot inside 1.0.9.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  4. #44
    Morning All (well it is, it's 12:03am here!),

    Pushed 1.0.9. with the fixes and final updates, James has told me that it should be in TEST on Tuesday.

    Normal stuff, assuming no major issues found it'll go live the following week. I'm working on Vampire in the week, but have space to drop that to sort Traveller.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  5. #45
    I would like to take a moment to thank you for the surge and forward momentum on this ruleset! Things are really shaping up nicely, recent changes have even got me thinking about 2300AD again, something I've not done since... well since it still used GDWs weird alt-rules.

  6. #46
    I can't remove the PSI actions from the actions tab. Even when I click on the "Edit list" button, only the other actions are deletable. PSI actions aint.
    NoPSIdeleteAction.jpg As you can see, the delete icon is only available with the standard actions.

  7. #47
    Quote Originally Posted by LordNanoc View Post
    I can't remove the PSI actions from the actions tab. Even when I click on the "Edit list" button, only the other actions are deletable. PSI actions aint.
    NoPSIdeleteAction.jpg As you can see, the delete icon is only available with the standard actions.
    Evening,

    Ok I'll take a look and see why it's not playing ball.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #48
    Folks,

    Going to push a final 1.0.9. to TEST with the fix for PSI over the weekend.

    All going well this time next week I'll ask for it to be pushed to LIVE.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  9. #49
    Awesome!!! Looking forward to it!
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

  10. #50
    Quote Originally Posted by GunbunnyFuFu View Post
    Awesome!!! Looking forward to it!
    And for you Mr GBFuFu, going to see about adding an extension to allow AP/SAP/Super-AP reduce the armour/resistance values, as it's not in the core Traveller rules but 2300AD rules. So you know what that means, finally I'll get to do some 2300AD stuff which is the reason I did Traveller!

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

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