STAR TREK 2d20
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Thread: Update 1.0.8

  1. #11
    Quote Originally Posted by MadBeardMan View Post
    Hello All,

    The latest version of 1.0.8 is in the TEST server.

    So please test this version, tomorrow I'm starting on 1.0.9.

    Cheers
    MBM
    Ok, great. I am on it.

  2. #12
    Still no lick getting the skill (or even unskill) to work with attack rolls. No matter if it's weapons from the ruleset or weapons I added.
    GunAttackRoll_noSkill.jpg

    It works in 1.0.7a BTW

  3. #13
    pps: here with 1.0.7 again
    GunAttackRoll_107_Skill.jpg

  4. #14

    Join Date
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    Quote Originally Posted by LordNanoc View Post
    uhmmm ... the weapon has that skill. So...
    In the Actions, there is (of course) the weapon's name as an action, because every weapon is different, even if they use the same skill (i.e. Gun Combat (Slug Rifle) ). So the action seem ok (was till now).

    Still not sure how this is different now.
    In your skill list there is no "Gun Combat (Slug Rifle)" nor "Gun Combat", so it uses -3 for the weapon. All slug rifles use the same skill.

  5. #15
    Quote Originally Posted by Andraax View Post
    In your skill list there is no "Gun Combat (Slug Rifle)" nor "Gun Combat", so it uses -3 for the weapon. All slug rifles use the same skill.
    Yes. It. Is. (I honestly don't know how to make it more clear...)
    GunCombat.jpg

  6. #16
    Quote Originally Posted by LordNanoc View Post
    Yes. It. Is. (I honestly don't know how to make it more clear...)
    GunCombat.jpg
    You are not going Mad.

    Found it.

    Add Weapons, the skill linking doesn't work. Reload FG and they do. Will sort this today, as 1.0.8 should be released on Tuesday.

    Cheers
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  7. #17
    The issue is that when it comes to calling the onSourceUpdate() , the data doesn't yet exist.... interesting.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #18

    Join Date
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    Isanti, MN
    Posts
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    Nevermind.
    Last edited by Andraax; January 27th, 2019 at 13:26.

  9. #19
    Alas it is.

    The OnSource update is called when the ChildNode is added, before the data has been added to that node.

    So when it comes to provide the skill level, there's no skill link data.

    Here's my console:

    Runtime Notice: Reloading ruleset
    Runtime Notice: s'The node ' | databasenode = { charsheet.id-00008.weaponlist.id-00003 } <---- EXISTING, WORKS CORRECTLY
    Runtime Notice: s'The name ' | s'Autorifle'
    Runtime Notice: s'And here ' | s'charsheet.id-00008.skilllist.id-00006'
    Runtime Notice: s'The node ' | databasenode = { charsheet.id-00008.weaponlist.id-00004 } <---- EXISTING, WORKS CORRECTLY
    Runtime Notice: s'The name ' | s'Assault Rifle'
    Runtime Notice: s'And here ' | s'charsheet.id-00008.skilllist.id-00006'
    Runtime Notice: s'Weapon skill: ' | s'Gun Combat (Slug Rifle)'
    Runtime Notice: s'This is first'
    Runtime Notice: s'The node ' | databasenode = { charsheet.id-00008.weaponlist.id-00005 } <---- NEW WEAPON
    Runtime Notice: s'The name ' | s'' <---- NO NAME
    Runtime Notice: s'And here ' | s'' <---- NO SKILL
    Runtime Notice: s'Where do we see this?' <----- FROM THE ROUTINE THAT ADDS THE WEAPON, FIRES AFTER THE ONSOURCE UPDATE IN THE LIST
    Runtime Notice: s'We get here' <---- COMPLETED ADDING THE DATA
    I see with adding a child you can't inject the object upon creation, that would solve this.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  10. #20
    Hi All,

    Managed to fix this, just testing and retesting.

    I'm adding a DB handler to the 'onChildUpdate' which then fires off the onSourceUpdate as well, going to add this into 1.0.8 (as I'm working on 1.0.9 atm).

    Phew, hope this solves it all.

    Reminded me I need to work out why removing from Equipment isn't removing the action. I'll add this to my 1.0.9. list.

    Cheers
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

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