Page 3 of 3 First 123
  1. #21
    Quote Originally Posted by dulux-oz View Post
    Well, I'm biased (I wrote a lot of these - actually, I wrote all of these ) but I'd recommend the DOEs (that's Dulux-Oz Extensions): DOE:Locations, DOE:Organisations, DOE:Sound, DOE:Weather, and the DOE:OLE if you need to hyper-link to outside material, plus you can add in the following two "tools": the DOE: Alignment Graph and the DOE: Campagin Style Graph Extensions.
    I'm super-interested in using your extensions for my campaign, and wondering if they have any issues running alongside the Combat Enhancer?

  2. #22
    dulux-oz's Avatar
    Join Date
    Jan 2012
    Location
    Brisbane, Australia
    Posts
    3,955
    Blog Entries
    14
    Quote Originally Posted by istark View Post
    I'm super-interested in using your extensions for my campaign, and wondering if they have any issues running alongside the Combat Enhancer?
    None that have been reported (ie that I know of)
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Read my FG Blog here.

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Ongoing Video, Ruleset & Extension Development: via PayPal (Send To: [email protected])

    YouTube Channel/Tutorial Playlists: www.youtube.com/c/duluxoz

  3. #23
    Personally, Enhanced Images (Layers) is a must-have. I make frequent use of other layers for additional props/map elements that would be unwieldy at best, impossible at worst (due to tokens overlapping each other when being moved) with the default single layer. It wouldn't be essential for everyone, but if I could only use one, it'd be this one.

  4. #24
    Quote Originally Posted by dulux-oz View Post
    Well, I'm biased (I wrote a lot of these - actually, I wrote all of these ) but I'd recommend the DOEs (that's Dulux-Oz Extensions): DOE:Locations, DOE:Organisations, DOE:Sound, DOE:Weather, and the DOE:OLE if you need to hyper-link to outside material, plus you can add in the following two "tools": the DOE: Alignment Graph and the DOE: Campagin Style Graph Extensions.
    Do you know if all those extensions work properly with AD&D Classics Ruleset?

  5. #25
    dulux-oz's Avatar
    Join Date
    Jan 2012
    Location
    Brisbane, Australia
    Posts
    3,955
    Blog Entries
    14
    Quote Originally Posted by malditobill View Post
    Do you know if all those extensions work properly with AD&D Classics Ruleset?
    All the DOEs work with the CoreRPG, the "Commercial" Rulesets that are avaliable from the FG Store and which layer on top of the Core RPG, and a few "Community" Rulesets that layer on top of the CoreRPG.

    I don't know if the AD&D Classic Ruleset layers on top of the CoreRPG - you can tell by looking at the FG ChatBox when yopu first load the Ruleset and seeing if the CoreRPG "Slpash Blurh" is displayed.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Read my FG Blog here.

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Ongoing Video, Ruleset & Extension Development: via PayPal (Send To: [email protected])

    YouTube Channel/Tutorial Playlists: www.youtube.com/c/duluxoz

  6. #26
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Denver, Colorado, USA (for a bit)
    Posts
    23,677
    Quote Originally Posted by dulux-oz View Post
    All the DOEs work with the CoreRPG, the "Commercial" Rulesets that are avaliable from the FG Store and which layer on top of the Core RPG, and a few "Community" Rulesets that layer on top of the CoreRPG.

    I don't know if the AD&D Classic Ruleset layers on top of the CoreRPG - you can tell by looking at the FG ChatBox when yopu first load the Ruleset and seeing if the CoreRPG "Slpash Blurh" is displayed.
    The ruleset in question ins the 2E ruleset - which does indeed layer on top of CoreRPG - it's heavily based on the 5E ruleset.

    FG Con 15 Fantasy Grounds Online RPG Convention - Nov. 8-10, 2019
    Register at www.fg-con.com for all the latest info.

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #27
    dulux-oz's Avatar
    Join Date
    Jan 2012
    Location
    Brisbane, Australia
    Posts
    3,955
    Blog Entries
    14
    Quote Originally Posted by Trenloe View Post
    The ruleset in question ins the 2E ruleset - which does indeed layer on top of CoreRPG - it's heavily based on the 5E ruleset.
    Ah, right, in that case the answer is "not yet" - I'm madly working on updates to all the DOEs to make sure that they are compatible with FGv3.3.8 - and that includes making them compatible with a number of new Rulesets, including the 2E Ruleset.

    So, as soon as I can get the updates released, the sooner the DOEs *will* work with the 2E Ruleset (& PF2, and a number of others).
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Read my FG Blog here.

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Ongoing Video, Ruleset & Extension Development: via PayPal (Send To: [email protected])

    YouTube Channel/Tutorial Playlists: www.youtube.com/c/duluxoz

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in