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  1. #11
    celestian's Avatar
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    Quote Originally Posted by HalC View Post
    based on the fact that there is a tag that reads as isidentified in the GURPS structure, and it can be set to 0 or 1 (binary) leads me to suspect that it sort of exists. Unfortunately, when I go into options, and look for GM options, it is not there.
    More than likely it's not a CoreRPG layered ruleset. That's unfortunate. But, Zacchaeus seems to think it is so it should work.
    Last edited by celestian; April 14th, 2019 at 20:36.
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  2. #12

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    Quote Originally Posted by celestian View Post
    More than likely it's not a CoreRPG layered ruleset. That's unfortunate. But, Zacchaeus seems to think it is so it should work.
    If it isn't core, the script you wrote will not work right? So if I were to download the script, and it works, that would imply that it is a core based structure?

    By the by? Nice work on that table importer. I use it regularly. SWEET!

  3. #13
    celestian's Avatar
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    Quote Originally Posted by HalC View Post
    If it isn't core, the script you wrote will not work right? So if I were to download the script, and it works, that would imply that it is a core based structure?

    By the by? Nice work on that table importer. I use it regularly. SWEET!
    If you use the table importer (also CoreRPG based) with GURPS then the extension should work for you then

    After enabling the extension look for the option "Item: Identification" in the campaign settings. The section might not be called "house rules" in GURPS.
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  4. #14

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    Just checked it now. It shows up as <Option Set> at the bottom of the Options list. It starts as a default of "off" for "Otpions: User Id"

    It seems to work well enough.

  5. #15
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    GURPS is CoreRPG based.

    MoreCore - Generic Ruleset
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