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  1. #861
    Thank you so much....your extension adds so much...
    Ultimate License Holder
    Current Games - Savage Worlds, 5e, Traveller, RMC (MERP)
    Lover of old school RPG: Traveller, MERP, RMC, Cthuthu

  2. #862
    Quote Originally Posted by amcog View Post
    Thank you Stymir for your support of the enhancer. It's made the game so much easier and more enjoyable to run!

    I do have a question; is it possible to stop the combat tracker from bouncing to the targeted creature when you target them on the map? It's a bit of a hassle to scroll back up every time I have to target something that has massive differences in initiatives. Otherwise, a wonderful and essential extension!
    Agree with this, sometimes have 30+ creatures in CT (dont ask why) and bouncing around can be tedious. Or an option to bounce back to active token?

    I like this ext so much I actually sent you coffee money!

  3. #863
    Quote Originally Posted by LordEntrails View Post
    Make a copy of your FG installation (not data) folder.
    Thanks!
    Fantasy Grounds Unity may be official now, but its release may take a while yet.

  4. #864
    Quote Originally Posted by Styrmir View Post
    New version of 5E Combat Enhancer Classic released!

    v1.6.0 (March 12th, 2020)
    * Extension made compatible with FGC v3.3.10.
    * Added load order.
    Styrmir, you are our MVP! Thanks once again, man! :- )

  5. #865
    LordEntrails's Avatar
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    Quote Originally Posted by Three of Swords View Post
    Thanks!
    As mentioned by others, I was not correct. You do need to backup the data folder as well since that is where the rulesets are stored and you will need those too.

  6. #866
    Quote Originally Posted by flynnkd View Post
    Agree with this, sometimes have 30+ creatures in CT (dont ask why) and bouncing around can be tedious. Or an option to bounce back to active token?

    I like this ext so much I actually sent you coffee money!
    Can you elaborate on this use case? I understand you ctrl+click the PCs as a DM? Is the turn tracker on an NPC? ... can't you just click on the highlighted NPC after you have targeted all you wanted?

  7. #867
    Quote Originally Posted by 4wire View Post
    Can you elaborate on this use case? I understand you ctrl+click the PCs as a DM? Is the turn tracker on an NPC? ... can't you just click on the highlighted NPC after you have targeted all you wanted?
    I didn't think of that! That does resolve the problem, though you have to remember to untarget the NPC itself before applying any effects or actions.

    In terms of QoL though it would be nice if we didn't need to have to use this work around and the tracker stayed on the selected NPC instead of jumping to the target, but if that is not possible due to how the extension works then that is fine. Very grateful for the features provided and hoping it becomes a base feature for FG one day

  8. #868
    LordEntrails's Avatar
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    Quote Originally Posted by amcog View Post
    In terms of QoL though it would be nice if we didn't need to have to use this work around and the tracker stayed on the selected NPC instead of jumping to the target, but if that is not possible due to how the extension works then that is fine. Very grateful for the features provided and hoping it becomes a base feature for FG one day
    Wasn't this behavior one of the QoL improvements requested in the original development of this extension?

  9. #869
    Could it be implemented as an option for those who want it? Though seeing as Styrmir has said has finished support for the extension, it sounds like it would be a pipe dream at this point.

  10. #870
    LordEntrails's Avatar
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    Quote Originally Posted by amcog View Post
    Could it be implemented as an option for those who want it? Though seeing as Styrmir has said has finished support for the extension, it sounds like it would be a pipe dream at this point.
    I'm sure Stymir would be glad to let another developer fork it and make a version that either disables it or makes it an option.

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