Fantasy Grounds Fridays Pre
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  1. #781
    I can confirm you don't need to put the map to full, and I'm running two games with a large number of individuals across pc and Mac, and at least one of them is very much not IT-inclined. The only one for whom the layers should cause any "challenges" is the DM, as they often have to go to the first layer to grab the pins from modules. For everyone else, they do all their work from the third and never even fiddle with it.

    Top layer= play layer, and the only one players work with.
    Middle layer = handles token overlaps for people who drag their icon onto their dead friend. Keeps them from getting all messed up. No one will spend much time here. You can use combat tracker to avoid ever going there at all, even as the GM.
    Bottom layer = pins, some drawings, etc... go here. If you build your own module and own pins, you can almost completely avoid this one, too. But only in that situation.

  2. #782
    I've taken just to placing pins to the layer where I'm interacting with everything else. However, if you do this, you still have to switch layers to mask/unmask. Its not a big deal, and doesn't take much prep time. Another thing, if you can't find the approve move command on the radial menu, dotn worry. you can still approve moves with a middle mouse click; I think it just needed the radial menu space for other options.

  3. #783
    Someone could help me resolving this : Runtime Notice: Host session started
    Ruleset Warning: chat: Could not find icon (icon)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrol:features_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Error: [string "scripts/ranged_attacks.lua"]:478: bad argument #1 to 'match' (string expected, got nil)


    I've just these extension active.
    Ultimate Licence 3.3.10
    French Player
    Using FG since September 2016
    with following extensions : Action Abilities, Advencae Effects, Change initiative, Death indicators, Attunement tracker, Combat stats, Notebook paper, Alternative Wound Colors, Colored sidebar, Combat Enhancer 5e classic, Token Helper, Dice Color Changer,
    Current Hp, Combat Tracker sessions numbers, Message of the Day, Roll result background, Improved Critical, Window Saver.

  4. #784
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    14,747
    I think there are two parts to this extension. Have you downloaded and activated both?
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  5. #785
    Quote Originally Posted by Zacchaeus View Post
    I think there are two parts to this extension. Have you downloaded and activated both?
    Hi Dear Zac !

    I 've have installed those :

    Combat Enhancer 5E Classic version 1.5.9
    Core RPG - Token Helper 5E version 1.1.8

    The error happens when I use range attack ! ( with option settings : automatic range modifier = ON )
    Ultimate Licence 3.3.10
    French Player
    Using FG since September 2016
    with following extensions : Action Abilities, Advencae Effects, Change initiative, Death indicators, Attunement tracker, Combat stats, Notebook paper, Alternative Wound Colors, Colored sidebar, Combat Enhancer 5e classic, Token Helper, Dice Color Changer,
    Current Hp, Combat Tracker sessions numbers, Message of the Day, Roll result background, Improved Critical, Window Saver.

  6. #786
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Isle of Wight, UK (for a bit)
    Posts
    27,492
    Quote Originally Posted by Smoltok View Post
    Someone could help me resolving this : Runtime Notice: Host session started
    Ruleset Warning: chat: Could not find icon (icon)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrol:features_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
    Script Error: [string "scripts/ranged_attacks.lua"]:478: bad argument #1 to 'match' (string expected, got nil)


    I've just these extension active.
    The warnings are expected. The error is usually caused by the format of the ranged attack string not being standard.

    What ranged weapons are in the PC/NPC being used? Check the details of the weapons in the PC/NPC.
    FG Con 16 – Fantasy Grounds Online RPG Convention - Postponed New date To Be Confirmed.
    Register at www.fg-con.com for all the latest info.

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #787
    Quote Originally Posted by Trenloe View Post
    Check the details of the weapons in the PC/NPC.
    That's it ! The PC weapon I use to test was poorly formed.
    With properties such Ammunition (range 30/120), light, loading
    there is no error !


    There is no automatic DISADV when the target is out of range, just in the chat output. Right ?
    Ultimate Licence 3.3.10
    French Player
    Using FG since September 2016
    with following extensions : Action Abilities, Advencae Effects, Change initiative, Death indicators, Attunement tracker, Combat stats, Notebook paper, Alternative Wound Colors, Colored sidebar, Combat Enhancer 5e classic, Token Helper, Dice Color Changer,
    Current Hp, Combat Tracker sessions numbers, Message of the Day, Roll result background, Improved Critical, Window Saver.

  8. #788
    I love this extension, it so many good functions and features.
    Has there been any discussions about making some or all of these features integrated into FGU? I my opinion this extension is so good, it should be base functionality for the next version of FG.

    curious

  9. #789
    Quote Originally Posted by maugrim8866 View Post
    I love this extension, it so many good functions and features.
    Has there been any discussions about making some or all of these features integrated into FGU? I my opinion this extension is so good, it should be base functionality for the next version of FG.

    curious
    Hi, no but there's this other extension by the same author that should be what you're looking for for FGU.
    https://www.fantasygrounds.com/forum...53-5E-Enhancer

  10. #790
    Hi, thank you Styrmir for your awesome work.
    Want to ask the users how they handle the fact that the encounters of the official mouled populate in to the background layer?
    Do you just replace them manually to the players one?
    Do you rebuild the encounter in the players layer and then save?
    How do you handle this?
    For an encounter with 1 NPC there is no problem but when you have many encounters and several npcs per encounter then its a little pain to rebuild/change/replace them in the "proper" layer.
    Hope someone has a clever way to deal with this o maybe there is a way to make the extension place the encounters by default in the players layer.
    Thank you very much

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