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September 2nd, 2019, 14:59 #701
Like others, thank you for your tremendous work with this extension!
"Time is an illusion...lunch time doubly so."
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September 2nd, 2019, 17:59 #702
Thanks a lot for this gem, probably the most usefull extension with the DOE Sound. I hope you will get the time to do the Combat Enhancer Unity though !
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September 6th, 2019, 01:12 #703
Thank you all, I appreciate it.
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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September 6th, 2019, 18:17 #704
Thanks for your enthusiastic and great work on this extension. Hope you hang around, get some gaming done and enjoy the exciting times FG has ahead!
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 18th, 2019, 21:36 #705
- Join Date
- Apr 2011
- Posts
- 70
Just checking in - did this extension break a bit with the 9/10 update?
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September 18th, 2019, 21:56 #706
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September 18th, 2019, 22:00 #707
- Join Date
- Sep 2007
- Location
- Denver, CO
- Posts
- 339
The 9/10 update was one of the regular weekly content updates, and didn't change Fantasy Grounds itself. Those are typically ruleset changes and module fixes, like errata and typo corrections, not a change to the Fantasy Grounds program itself. Fantasy Grounds last got an update on 8/6, bringing it to version 3.3.8. You can see the release notes here for a list of changes in that update:
https://www.fantasygrounds.com/forum...Release-v3-3-8
You can also see the list of changes for the 9/10 update here:
https://www.fantasygrounds.com/forum...mber-10th-2019
And keep an eye out in the City Hall for these announcements, here:
https://www.fantasygrounds.com/forum...p?37-City-Hall
To my knowledge, this extension is still working, but I suggest you check the first post in this thread and make sure you have the very latest version of the extension files. You may have older versions.
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September 18th, 2019, 22:10 #708
- Join Date
- Apr 2011
- Posts
- 70
I did have an older version of the extension - but when I tried to upload a newer one and I got an X on the launcher and it wouldn't load.
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September 18th, 2019, 22:55 #709If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 24th, 2019, 21:31 #710
Is this extension campatible with official AD&D ruleset?
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