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August 4th, 2019, 02:36 #651
- Join Date
- Aug 2017
- Posts
- 99
I have several. I'll list them here.
12pt clear font for SE
5E - Action Abilities 1.2 (with wounds)
5E - Advanced Effects
5E - Change Initiative, Update Effects
5E - Curse of Strahd
5E Extension - NPC flavours
Theogeek's Improved Critical
Window Saver
And of course 5E Combat Enhance and Core RPG - Token Helper
For the saves icon overlays, I tried that and it didn't work. The button didn't seem to do anything.
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August 4th, 2019, 03:42 #652
- Join Date
- Jul 2018
- Posts
- 78
well, we can rule out curse of strahd, as I've got that one with combat enhancer. I can also rule out window saver for you, as I'm using that as well. But some of those others that are changing actions or effects might be it. This enhancer has a lot of slick things that affect those.
Some other peeps might be able to give you better info, but I would suggest stripping them all out and then walking back up, in order of your favorites. =)
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August 4th, 2019, 04:30 #653
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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August 4th, 2019, 10:52 #654
- Join Date
- Aug 2017
- Posts
- 99
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August 4th, 2019, 11:26 #655
- Join Date
- Aug 2017
- Posts
- 99
I turned all other extensions off except the two for the CE, as well as Window Saver and the COS theme. I still get the script error when I try to make a ranged attack. I tried removing and reinstalling the grid, as well as moving the tokens to different maps. Nothing worked. If I click the icon next to the weapon, to change it from ranged to melee to thrown, the error only pops up when its either thrown or ranged. Melee works OK.
I also tried equipping the weapon from the inventory sheet, and re-equipping it.
I have the latest version of FG installed, with an ultimate license.
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August 4th, 2019, 11:33 #656
- Join Date
- Aug 2016
- Posts
- 42
The DM and players can both drag and drop conditions onto themselves (token or in CT). If the condition already exists on the target when dropped, it is removed instead.
Is there a way to turn that off?
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August 4th, 2019, 12:53 #657
@StarDrifter
No. As it's a quality of life addition I don't see myself adding a switch for that. Having the players being able to do so as well can take more work of you as a GM.
Of course this relies on being able to trust your players, but I've not had any issues with that in any of my games.
ps. I suppose you could keep an eye on things over a few sessions to make sure if it looks otherwise. In the end these are just tools, to be used as reminders and/or for some additional automation.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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August 4th, 2019, 12:54 #658
@Axoid
Please fill out a bug report so I can look into it.
Bug Report
Is your FG software up to date?
Do you have the latest version of both extensions installed?
(You can see the most up to date version numbers in the first post on page 1, the version numbers are printed in FG on start in the chat.)
How much memory is Fantasy Grounds using while the error occurs? (You can check this in the Task Manager if you're using Windows)
Please post the console error printout here:
(This is the error log window text. It can be opened by typing '/console' in the FG text window if it didn't open by itself. Also if there are no output errors, state that here.)
If you create a new (clean) campaign, does the error still occur, with ONLY the 5E Combat Enhancer and Token Helper extensions enabled?
Can you recreate the error consistently?
What are the precise steps to recreating the error?
Does this always happen?
Does this only happen when using a specific module, map, NPC, PC, weapon, etc.?
(The more in depth information on which these are the better.)
Do you have a screenshot you could share?
Any further information that could help to replicate and trace the error?Last edited by StoryWeaver; August 4th, 2019 at 12:59.
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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August 4th, 2019, 15:04 #659
- Join Date
- Jul 2018
- Posts
- 88
Bug Report
Is your FG software up to date?
Do you have the latest version of both extensions installed?
(You can see the most up to date version numbers in the first post on page 1, the version numbers are printed in FG on start in the chat.)
How much memory is Fantasy Grounds using while the error occurs? (You can check this in the Task Manager if you're using Windows)
Please post the console error printout here:
(This is the error log window text. It can be opened by typing '/console' in the FG text window if it didn't open by itself. Also if there are no output errors, state that here.)Script Error: [string "scripts/manager_ping.lua"]:96: attempt to index local 'w' (a nil value)
Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
If you create a new (clean) campaign, does the error still occur, with ONLY the 5E Combat Enhancer and Token Helper extensions enabled?
Can you recreate the error consistently?
Does this always happen?
Does this only happen when using a specific module, map, NPC, PC, weapon, etc.?
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August 4th, 2019, 18:56 #660
- Join Date
- Aug 2017
- Posts
- 99
Bug Report
Is your FG software up to date?
Yes
Do you have the latest version of both extensions installed?
Yes, I confirmed
How much memory is Fantasy Grounds using while the error occurs? (You can check this in the Task Manager if you're using Windows)
1,929.5MB
[U]Please post the console error printout here:
I get two slightly different errors, for different characters
Script Error: [string "scripts/ranged_attacks.lua"]:478: bad argument #1 to 'match' (string expected, got nil)
Script Error: [string "scripts/ranged_attacks.lua"]:482: bad argument #1 to 'find' (string expected, got nil)
If you create a new (clean) campaign, does the error still occur, with ONLY the 5E Combat Enhancer and Token Helper extensions enabled?
It does not. I created a new campaign, and only loaded the two extensions and three modules (PHB, DMG, and MM). I created a very basic fighter (only class), and added 3 ranged weapons (light xbow, shortbow, longbow). All three weapons did not give the error regardless of the token location.
Can you recreate the error consistently?
Yes
What are the precise steps to recreating the error?
I did some more digging. When both tokens are are the same map, ranged attacks with weapons give the error. If one or both tokens are just in the combat tracker (and not shown on the combat map) then the error does not happen. Also, regardless of where the tokens are, ranged attacks with spells are OK as are ranged attacks from NPCs
Does this always happen?
As noted above, yes
Does this only happen when using a specific module, map, NPC, PC, weapon, etc.?
I tried it with multiple characters and multiple weapons vs multiple targets on multiple maps.
Do you have a screenshot you could share?
Not really, it's just the error log info that I shared
Any further information that could help to replicate and trace the error?
So I tried completely removing the weapon from the character's inventory and adding it back, and that seemed to fix the issue. I can make ranged attacks without the error popping up. I tried this on multiple characters with multiple weapons. Might explain why the ranged spells worked since there wasn't an inventory item to match it. I also closed the campaign and re-opened it and the characters with the 'new' weapons still worked ok, while the ones with the 'old' weapons still got the error. I then went back and added on all the extensions I use and the issue did not change (still get an error on 'old' weapons and no error on 'new' weapons) So all these extensions seem to work OK together with the combat enhancer
12pt clear font for SE
5E - Action Abilities 1.2 (with wounds)
5E - Advanced Effects
5E - Change Initiative, Update Effects
5E - Curse of Strahd
5E Extension - NPC flavours
Theogeek's Improved Critical
Window Saver
So to recap, the error only happens with 'existing' weapons in a character's inventory, and only if both the tokens (attacker and target) are on the map together. It does not happen if I delete the weapon and add it back in the character's inventory, nor does it happen on ranged spell attacks or if an NPC makes a ranged attack against a character.
So my fix for now is to delete existing ranged attack weapons and add them back in.
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