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April 7th, 2019, 17:57 #481
- Join Date
- Jan 2016
- Posts
- 56
I know its probably something simple but i cant get the desth blood splatter to render. The skull comes out and the damage blood marks appear. Just not the dead blood splatter
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April 7th, 2019, 18:04 #482
@Keraki
The blood splatter folder 'Combat Enhancer' must be in the right location, as per the instruction file 'What and how to install.txt' on GitHub, and you have to make sure that the blood splatter setting is on in the Settings menu.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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April 7th, 2019, 18:16 #483
- Join Date
- Jan 2016
- Posts
- 56
The blood splatter is on and the Combat Enhancer folder is in the token host folder
C:\Users\xxxx\AppData\Roaming\Fantasy Grounds\tokens\host
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April 7th, 2019, 19:33 #484
Sorry if this is obvious, but just to make sure, do you have the following all turned on:
Draw blood on token
Draw skull on death
Render blood spatter on death
I'm particularly interested on whether the last option above is turned on as I think it is off by default and I missed it the first time.Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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April 7th, 2019, 22:27 #485
- Join Date
- Jan 2016
- Posts
- 56
Had to make a new campaign for the blood splatter to work. Everything else is the same.
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April 7th, 2019, 23:38 #486Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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April 8th, 2019, 15:03 #487
- Join Date
- Jul 2018
- Posts
- 88
One of my players is having problem Ctrl targeting someone and casting Eldritch Blast. Always a script error. It's fine when they drag the dice.
Similar to other posts here, should I delete EB from his sheet and re-add it? Will that solve, or is it different with spells
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April 8th, 2019, 19:31 #488
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April 8th, 2019, 20:40 #489
- Join Date
- Mar 2007
- Location
- Oulu, Finland
- Posts
- 287
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April 9th, 2019, 16:03 #490
@Kruvek
Tested the condition dropping and adding on both the combat tracker or tokens on the map. Neither had the effect you describe and things worked as normal.
Also ran a session and adding and removing conditions worked as intended.
@HuseyinCinar
Works for me. Make sure you have the most recent versions of the extensions and try re-adding the spell on the sheet as Tyrannosaurus Vex suggested above.
@The High Druid
I tested adding a Fire Bolt wizard cantrip on a Warlock, and it works fine.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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