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February 3rd, 2019, 14:19 #261
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February 3rd, 2019, 18:37 #262
It seems the Combat Enhancer stops functionality of the One Click druid from Rob2E and Diablobob
https://www.dmsguild.com/product/261...antasy-Grounds
Reported it on Rob2e's discord also, perhaps the two teams can have a chat with each other to resolve the issue?
Tested with a fresh campaign and latest versions.
Combat Enhancer 1.4.2
One-Click_Druid_1.15.19
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February 3rd, 2019, 18:49 #263
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February 3rd, 2019, 22:52 #264
I'm sorry but I don't have the time to make sure the extension works with other individual extension out there. I am sharing what I use in my games, and you're very welcome to enjoy the extension for what it is.
Otherwise feel free to branch the extension and make the modifications necessary if you'd like, it is open source after all.
Or you can choose one extension over the other, it's up to you in the end, extensions are optional to enrich the games after all.
I know Rob2E does some fantastic stuff.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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February 3rd, 2019, 23:10 #265
bigfont.png
When I add the height option - it is a LITTLE bit large.. any suggestions. Using the latest version.Last edited by Jiminimonka; February 4th, 2019 at 21:11.
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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February 4th, 2019, 07:36 #266
No worries, it doesn’t hurt to ask!
Diablobob is going to work on an update that should resolve the current issue, moving over to custom handlers opposed to the combat manager functions for the shift.
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February 5th, 2019, 00:42 #267
See the post I made above your post. That said, as I mention a few posts earlier, the next iteration of the extension 1.5.0, will have menu options to modify the text size of the height for small/medium/large. The current size is the one I call 'large' there. So it might help to set it to small whenever I do release that version, which might be a while.
Until then I can only recommend not using the height option or turning off the big font extension.
Happy gaming!Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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February 5th, 2019, 01:09 #268
- Join Date
- Dec 2016
- Posts
- 3
When a token die this happens...
error.jpg
And the token has full life...dont die...
Someone can help me?Last edited by duddey; February 5th, 2019 at 01:23.
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February 5th, 2019, 06:52 #269
- Join Date
- Jul 2018
- Posts
- 88
Is there a way to change the revert the Health Bars to the default way where it's on the side and not the top?
When the Health Bars are at the top, they clash with the Title naming option for tokens. Makes the HP less visible.
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February 5th, 2019, 10:13 #270
@duddey
Make sure you have the latest version of the extension and FG, try turning off all other extensions, try a different map, make sure you set a grid, make sure your targets are on the CT as well as on the map, make sure your tokens are on the top layer. This is not something I've experienced in the live version.
@HuseyinCinar
It is not an option currently, I'll add it to the wishlist to consider.
Try using labels on hover, I started doing that myself even after reprogramming the health bars as I found it hard to read the overhead labels unless you were zoomed in really close. Besides you as the gm will always know which target is active in the CT due to the overlay, the text from attacks in chat box, the arrows from the player if any, the target if described by direction, or as above simply use the settings to make labels and conditions pop up as text (which is what I do).Last edited by StoryWeaver; February 5th, 2019 at 11:00.
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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