5E Storm Kings Thunder Playlist
  1. #1001
    Quote Originally Posted by maugrim8866 View Post
    What I know of this extension is with the additional image layers this extension provides, you have to be aware of what layer you are adding PC tokens too.
    Players can only interact with the "Play" layer. So be sure to add player tokens to that Play/Top layer.
    The only other thing I can think of is be sure map tokens are "Locked".

    I hope that helps.
    The actual option has been overwritten by the effects radial option on the token radial menu. Trying to undo that so that the accept move option will be available again (or at least that's the plan).

  2. #1002
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    12,364
    Blog Entries
    9
    Quote Originally Posted by discgolferusa View Post
    The actual option has been overwritten by the effects radial option on the token radial menu. Trying to undo that so that the accept move option will be available again (or at least that's the plan).
    I vaguely remember another way this extension accepts movement. Don't remember how though. But perhaps you know that and are just looking to restore the default behavior

  3. #1003
    Quote Originally Posted by LordEntrails View Post
    I vaguely remember another way this extension accepts movement. Don't remember how though. But perhaps you know that and are just looking to restore the default behavior
    Supposedly middle mouse does it. I'll test that out and make sure. I didn't think I got that to work though.

  4. #1004
    Quote Originally Posted by LordEntrails View Post
    I vaguely remember another way this extension accepts movement. Don't remember how though. But perhaps you know that and are just looking to restore the default behavior
    Thanks for steering me towards trying different button combo's. It's middle mouse + right mouse click on token. That opens the original token menu for that token and I can accept the movement from there. It's not really documented anywhere that I can find (the front page said middle mouse button but that doesn't do anything).

    So hopefully this helps others!

  5. #1005
    That helps me!
    I didnt know there was a radial "Accept Movement" button, or it has been so long I forgot.
    I have been using middle mouse for so long.

  6. #1006
    Quote Originally Posted by discgolferusa View Post
    Anyone want to test my new versions of token helper and combat enhancer to fix the following issues?

    Change Log

    Combat Enhancer
    Removed Debug statement that throws error : Script Error: [string "scripts/manager_token2.lua"]:1018: attempt to index local 'tokenMap' (a nil value)

    Added Method to remove error : Script Error: [string "scripts/manager_gamesystem.lua"]:41: attempt to call field 'useFGUDiceValues' (a nil value)

    Token Helper
    Fixed flanking issue where foe with Unconscious status was still giving flanking advantage to ally. Fixed isActorDisabled5e call that was incorrectly returning nil for the ally record from the CT, so not finding conditions that should have prevented flanking rule from applying.

    Core RPG - Token Helper

    5e Combat Enhancer Classic v1_6_0

    Again, these are for people who play more often than I do to help me test. If these seem to be good, I'll check these fixes into the github repo and officially update them here.
    That fixed my issue. Thank you. Are you able to update github with this fix?

  7. #1007
    Quote Originally Posted by jstgtpaid View Post
    That fixed my issue. Thank you. Are you able to update github with this fix?
    Not yet, I'm messaging Styrmir to see if he'll give me contributor access to it and token helper.
    Last edited by discgolferusa; July 30th, 2020 at 01:55.

  8. #1008
    Hi all. I just got around to downloading this ext following the instructions provided. It appears that everything is where it needs to be. However, when I go to load my campaign, the extension link in FGC has a large red X, and will not allow me to select it.

    I'm running 5e in Fantasy Grounds Classic.

    Any guidance would be greatly appreciated.

  9. #1009
    Quote Originally Posted by discgolferusa View Post
    Anyone want to test my new versions of token helper and combat enhancer to fix the following issues?

    Change Log

    Combat Enhancer
    Removed Debug statement that throws error : Script Error: [string "scripts/manager_token2.lua"]:1018: attempt to index local 'tokenMap' (a nil value)

    Added Method to remove error : Script Error: [string "scripts/manager_gamesystem.lua"]:41: attempt to call field 'useFGUDiceValues' (a nil value)

    Token Helper
    Fixed flanking issue where foe with Unconscious status was still giving flanking advantage to ally. Fixed isActorDisabled5e call that was incorrectly returning nil for the ally record from the CT, so not finding conditions that should have prevented flanking rule from applying.

    Core RPG - Token Helper

    5e Combat Enhancer Classic v1_6_0

    Again, these are for people who play more often than I do to help me test. If these seem to be good, I'll check these fixes into the github repo and officially update them here.
    Hi, im just having the 2nd error. Do i just replace the files u attached to the extensions subfolder and should do the trick? Thanks for your work btw.

  10. #1010
    Quote Originally Posted by Chudstar View Post
    Hi, im just having the 2nd error. Do i just replace the files u attached to the extensions subfolder and should do the trick? Thanks for your work btw.
    Yes, the only thing token helper fixes is a bug in flanking, so if you don’t play with flanking on you shouldn’t need it.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in