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  1. #701
    Like others, thank you for your tremendous work with this extension!
    "Time is an illusion...lunch time doubly so."

  2. #702
    Thanks a lot for this gem, probably the most usefull extension with the DOE Sound. I hope you will get the time to do the Combat Enhancer Unity though !

  3. #703
    Thank you all, I appreciate it.
    Ultimate License holder, enables Demo Players to join my games for free.

    [FGU backer, extension writer]

    5E Enhancer
    Combat Enhancer 5E Classic





  4. #704
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Denver, Colorado, USA (for a bit)
    Posts
    23,866
    Thanks for your enthusiastic and great work on this extension. Hope you hang around, get some gaming done and enjoy the exciting times FG has ahead!

    FG Con 15 Fantasy Grounds Online RPG Convention - Nov. 8-10, 2019
    Register at www.fg-con.com for all the latest info.

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #705
    Just checking in - did this extension break a bit with the 9/10 update?

  6. #706
    Quote Originally Posted by Zetesofos View Post
    Just checking in - did this extension break a bit with the 9/10 update?
    In what way?

  7. #707
    Quote Originally Posted by Zetesofos View Post
    Just checking in - did this extension break a bit with the 9/10 update?
    The 9/10 update was one of the regular weekly content updates, and didn't change Fantasy Grounds itself. Those are typically ruleset changes and module fixes, like errata and typo corrections, not a change to the Fantasy Grounds program itself. Fantasy Grounds last got an update on 8/6, bringing it to version 3.3.8. You can see the release notes here for a list of changes in that update:
    https://www.fantasygrounds.com/forum...Release-v3-3-8

    You can also see the list of changes for the 9/10 update here:
    https://www.fantasygrounds.com/forum...mber-10th-2019

    And keep an eye out in the City Hall for these announcements, here:
    https://www.fantasygrounds.com/forum...p?37-City-Hall

    To my knowledge, this extension is still working, but I suggest you check the first post in this thread and make sure you have the very latest version of the extension files. You may have older versions.

  8. #708
    I did have an older version of the extension - but when I tried to upload a newer one and I got an X on the launcher and it wouldn't load.

  9. #709
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    11,221
    Quote Originally Posted by Zetesofos View Post
    I did have an older version of the extension - but when I tried to upload a newer one and I got an X on the launcher and it wouldn't load.
    Make sure you have both of the extensions. See the first post in this thread and ensure you have the helper extension as well as the main bit.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  10. #710
    Is this extension campatible with official AD&D ruleset?

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