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Thread: Release 3.3.7

  1. #1

    Join Date
    Jun 2013
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    Isanti, MN
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    Release 3.3.7

    The following changes to the Castles and Crusades ruleset are in 3.3.7:

    • NPC list updates.
    • Allow any item type to have charges.
    • Add Resistance and Vulnerability to monster NPCs.
    • Add drag and drop for classes and races.
    • Tweaks for spell short descriptions.

  2. #2

    Join Date
    Oct 2015
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    Lake in the Hills, IL
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    Nice - looking forward to 3.3.7 and the new features.
    Currently GMing:
    * The Haunted Highlands - Castles & Crusades

  3. #3
    Curious about the Resistance and Vulnerability to Monster NPC's. It doesn't show up, or at least I can't figure out how to get it to show up in the Combat Tracker as anything. Also Am I right to assume that there is still no way to add damage types to attacks?

    Aside from that the Search function in the NPC tab is super excellent, and I know this isn't C&C exclusive, but thanks so very much for the ability to pin images to the background. This helps so much for players and GM's alike for screen management.
    "My campaigns are multi layered tapestries upon which I texture themes and subject matter which quite frankly would be to strong for your hobbiest gamer."
    -Doug Dougalson

    Fantasy Grounds License: Ultimate
    Games I Run: AD&D 2nd Ed
    Currently Running: AD&D 2E (Forgotten Realms)
    Games I play: Any~
    Converted Modules: Faiths & Avatars (2e), Demihuman Deities (2e), Tome of Magic (2e), Dragon Mountain (2e)
    Current Projects: None
    Created Content: AD&D 2E NPC generator Module

  4. #4

    Join Date
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    Resistance and Vulnerability fields are for future updates. Damage types are not (yet) supported.

  5. #5

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    Those resistance and vulnerability fields aren't officially in C&C yet, they're part of the new statblocks from the M&T Compendium currently in editing. I updated the statbocks in Tome of the Unclean to reflect that but TLG has been going in the edit documents the past few days and removing them. It's possible they changed their mind about the new statblock design; I haven't had that discussion with anyone yet.

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