STAR TREK 2d20
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  1. #41
    Hi All - I've added a bunch of potential game times to the existing calendar https://www.fantasygrounds.com/calen...ex.xcp?id=3284
    Take a look through the options and indicate which are good for you.
    If you're not having fun, then you're not doing it right.

  2. #42
    Done. While I could theoretically try for the 8am Sun, my local games start at noon so I put no on those for the moment as that is probably running it too close.

  3. #43
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    Kinda looks like any of the Saturdays is going to work... I'm for sooner rather than later.
    Full License Operator - You must have a 'Lite' License to play in my games.
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  4. #44
    The slots on the calendar are there as potential start times - I could shift the actual start time of any of the slots by +/- an hour or two to accommodate other schedules.
    If you're not having fun, then you're not doing it right.

  5. #45
    So, the winner is - Sat, Jan 19th - 09:00 AM EST (14:00 UTC) for part 2.
    If you're not having fun, then you're not doing it right.

  6. #46
    .
    you’ve got everything you need, gm, for tomorrow?
    -----
    roll dice. it builds character.

  7. #47
    All set. My plan was to import the characters from part one into the session for part 2. If you have made changes to your character since last time, I can load in an updated xml if you want to send it to me.
    If you're not having fun, then you're not doing it right.

  8. #48
    .
    gm, please check updated info (namely xml files) in pm i had sent if you haven't already. thx
    -----
    roll dice. it builds character.

  9. #49
    I've been playing other characters in the meantime, so importing from last time should be fine.

  10. #50
    Quote Originally Posted by tahl_liadon View Post
    .
    gm, please check updated info (namely xml files) in pm i had sent if you haven't already. thx
    Yup - got them loaded.
    If you're not having fun, then you're not doing it right.

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