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  1. #1

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    Deadlands Noir Feedback & Updates

    This will be the "official" thread to discuss Deadlands Noir. Patch notes will be posted to this thread as well.

    Deadlands Noir Setting (GM & Player package)
    • GM Guide
    • Plot Point Campaign (Red Harvest!) and Savage Tales
    • Official theme extension
    • Player Guide DLC

    Deadlands Noir (Player Guide only)
    • Player Guide
    • Extension (adds arcane backgrounds, script to automate Second Wind, and DLN desktop decal)


    All Deadlands Noir DLC
    Last edited by Talyn; March 12th, 2019 at 20:20. Reason: Added Store links

  2. #2

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    Extension
    • [Added] Black Magic arcane background for NPCs
    • [Fixed] Character sheet now uses the ruleset window so it can be correctly resized without graphic tiling glitch
    • [Removed] Deprecated graphic files (tabs) and window definitions
    • [Updated] All buttons use the default CoreRPG buttons
    • [Updated] Windows use the default CoreRPG frames now that the buttons are defaulted
    • [Added] Official font to 'reference-h' and 'reference-page-header' elements


    Player's Guide
    • [Updated] Full remaster into reference manual with improved typography and modernized data layout
    • [Added] Setting Rules are in their own list for easy lookup and can be drag/drop if the GM wants to put them on a page (such as the MOTD extension!) with other campaign details
    • [Updated] Edges are now categorized by their type ('new' feature as of ruleset version 4.6)
    • [Updated] to the newer edition of Noir which includes Legend Chips


    TODO:
    • Add Legend Chip functionality to the extension
    • Updated theme with modern selectable decals
    • Finish the GM Guide, which will see the Plot Point Campaign (PPC) and Savage Tales removed into their own separate module, per SmiteWorks' policy
    Last edited by Talyn; December 17th, 2018 at 18:22.

  3. #3

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    Player's Guide
    • [Updated] Reference manual now uses the new page indent feature rather than bullet characters.

  4. #4

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    The Case of the Jumbo Shrimp
    • [Added] Library section!
    • [Fixed] Minor typography
    • [Fixed] Unlocked data (story pages, etc.) is now correctly locked
    • [Fixed] Broken links to previous Player's Guide


    The Old Absinthe House Blues
    • [Added] Library section!
    • [Added] Thumbnail! (what a concept!)
    • [Fixed] Minor typography
    • [Fixed] Broken links to previous Player's Guide


    Both of these adventures were made in Ye Olden Days when GMs would load up an adventure and have to "just know" to click the master Story button to have any damn clue the .mod even loaded at all. Not a knock on anyone, that's just how things were done back then. That is unacceptable today, however, so this initial hotfix addresses that by adding a library section with appropriate links.

    Having said that, the Story section of both of these is a hot mess compared to current products. This hotfix does NOT address that. Both of these need a full remaster, which I will get to eventually. This is purely a Quality of Life hotfix.
    Last edited by Talyn; December 18th, 2018 at 16:12.

  5. #5

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    Plans Going Forward:

    I'm in the middle of remastering the GM Guide right now. As mentioned in the second post, when it's finished the Red Harvest! plot point campaign and the Savage Tales will be split off into their own separate module. I haven't come up with a name for it as of yet; Red Harvest! and Savage Tales seems unwieldy.

    The NPCs in the new GM Guide will have tokens! This is something we see threads about when DLC releases without tokens assigned (even though CoreRPG will auto-assign a letter token if the NPC does not have a token) so I will be addressing that. There's a slight catch: there is currently a Figure Flats DLC product in the store with tokens. SmiteWorks came to an official decision last night: when I push the new GM Guide with new tokens, that DLC will be sunset from the store. Those of you who already bought it will still own it, nothing changes, but it will no longer be available for new purchases.

    Additionally, DLN will have two extensions rather than one. The primary one will be the normal Deadlands Noir extension and will provide the Arcane Backgrounds for DLN as well as the Lua script for the Second Wind setting rule. The second extension will be for the theme, and will follow current naming schemes: Theme - Deadlands Noir. This will allow GMs to choose the appearance of their sessions without feeling forced into something by a default extension as well as not having to worry about theme elements intermingling.

  6. #6

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    First patch based on feedback, thank you @Razortide!

    Player's Guide
    • [Fixed] Indentation on a few refpages
    • [Updated] Vehicles set to the 'Oil' defeated marker and use the appropriate Maneuver skill (Driving or Boating)
    • [Added] Harrowed Edges list linked to Harrowed refpage

  7. #7

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    If you read patch notes prior to clicking that tempting [Update] button when it flashes at you, read below!

    Deadlands Noir Extension
    • [Updated] Theme (still required) now only handles the new Arcane Backgrounds and the Second Wind functionality. All theme-related stuff has been stripped out, except for...
    • [Added] New desktop decal based on the cover art for Deadlands Noir


    Deadlands Noir Theme
    • NEW extension with NEW theme, featuring noir-ish desaturated graphics with color here and there
    • UNFINISHED! Most of it is done, though I may remove the 'blood splat' from the window title bar. All the CoreRPG graphics still need to be done, which I will get to after the holidays. This should be more than usable for now, as well as providing time for feedback.


    WARNING!!! If you are currently running a campaign using the Red Harvest! Plot Point Campaign or any of the Savage Tales from the GM Guide, backup your campaign! Or create a new campaign to test this with!

    Deadlands Noir GM Guide
    • Total REMASTER of the GM Guide, featuring a reference manual and data organized in modern fashion
    • Every NPC has been rebuilt to utilize the new ruleset features!
    • Most NPCs have tokens, either from the core book or the figure flats; the remaining NPCs use the default letter tokens.
    • Case Generator (Story Template) to create random cases for your players
    • Plot Point Campaign and Savage Tales have been split off into their own separate module, per SmiteWorks' policy. This new module has not been remastered yet! Other than making sure links to reference NPCs now link to the new GM Guide, this is untouched until after the holidays.
    Last edited by Talyn; December 23rd, 2018 at 04:56. Reason: Added bullet point regarding tokens

  8. #8

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    Theme
    • [Removed] Deprecated graphic files
    • [Added] Additional desaturated buttons and icons from both CoreRPG and Savage Worlds
    • [Updated] Tweaked the CoreRPG 'blue' reference block frame so it's more blue and stands out better against the grey background of the pages


    Theme is pretty much finished, I think. I'm still debating whether to either desaturate the token bag and the imagewindow frame or not?


    Player's Guide
    • [Added] Link to setting rules on the first page of the Setting Rules chapter in the reference manual


    GM Guide
    • [Fixed] Typography in a couple NPCs
    • [Fixed] Recordtype in the 'Useful Maps' list

  9. #9

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    Extension
    • [Updated] Now supports both SWD and SWADE rulesets


    Player's Guide
    • [Updated] First set of data tweaks so DLN runs correctly in both SWD and SWADE rulesets


    Plot Point Campaign
    • [Fixed] Links to Arcane Background in the Plot Point Campaign now links to the Black Magic AB in the DLN Player's Guide


    Theme
    • [Updated] Now supports both SWD and SWADE rulesets
    • [Added] The 'blank' and 'back' card icons now use the official art from the Deadlands Noir Action Deck


    NOTE: These are part of the SWADE ruleset beta test and will not be pushed until the beta begins.
    Last edited by Talyn; January 1st, 2019 at 16:09. Reason: Added SWADE note

  10. #10

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    GM Guide
    • [Fixed] Several NPCs had mismatched arcane backgrounds and powers
    • [Updated] Ikael's script removed extraneous markup from the tables before I could get around to doing it.

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