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December 15th, 2018, 12:34 #1
- Join Date
- Oct 2018
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- 17
West March games and multiple GMs
Hi,
how would you handle west march games and multiple GMs with FG?
I can think about a couple of ways to make it work, but I am not sure how FG will perform.
1) Have one big campaign, where all PCs are stored. But I see some problems when there will be multiple at the same time.
2) Create a new campaign for every session. But it would need an option to have some campaigns where you design the encounters/NPCs/parcels/maps and import it to the campaign you want to play. Players would export their chars afterwards and import them in other campaigns.
3) Have a master campaign where everything will be designed and "fork" it on demand and merge PCs and progress by hand.
How would you handle it?
Currently we talk about 3 GMs and >25PCs.
Speaking about forking: Maybe it would be an idea to have a git repository for the master campaign. You just need to be careful when merging, to not kill the data structure.
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December 15th, 2018, 13:04 #2
Welcome to the Forums and FG Community. Honestly the best way I can see this is #3 using a git repo to share between the GM's, even better if you could find a solution that allows you to check our the data so that the other two GM's can't make changes or at least are aware that somebody is working on it.
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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December 15th, 2018, 13:13 #3
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- Jan 2014
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- Germany
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Can you explain ‚West March Games‘ ? You know, you can zip a campaign folder, which would consist of all data, including player characters, and copy it to another computer to either duplicate it, or have it as a backup? In the end there needs to be ‚one golden image‘ - or zip - where all changes of the other campaigns would need to be incorporated, so it would require some effort for tracking. I can‘t recommend sharing a campaign folder, as the database structure is likely to crash.
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December 15th, 2018, 14:13 #4
Say hello to the guys at Sleeper Island.
They have several dozen GMs and many hundreds of players.
https://discord.gg/NeJ42V
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December 15th, 2018, 16:25 #5
- Join Date
- Oct 2018
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- 17
Hi,
thank you for the warm welcome.
Yes, thats what Zacchaeus told me in the chat. I guess we will do it that way.
Best is you check this video: https://www.youtube.com/watch?v=oGAC-gBoX9k
Matt gives a GREAT description.
Uuhhh sweet.. Thanks a lot.
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December 15th, 2018, 16:40 #6
Yeah... talk with the Sleeper Island group. They may be willing to share their secrets to running this kind of a game.
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December 15th, 2018, 18:52 #7
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Thanks. Comprehensive. Played it at 1.25 speed to digest it quicker, although running the vid at 1.5x speed would‘ve probably being more fun.
Some ideas are not new, but I like the concept and thought of some myself before. Btw. another nice approach comes from 13th Age, using ‚montage scenes‘. That is the players themselves telling their story clockwise, each describing a challenge and the next player how they‘ve overcome it.
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