STAR TREK 2d20
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  1. #71

  2. #72
    Anything you need help with minty?

  3. #73
    Damned, that graphic is epic!

  4. #74
    Minty23185Fresh's Avatar
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    That cartoon is great, thanks damned.

  5. #75
    Minty23185Fresh's Avatar
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    Quote Originally Posted by Lilly Fireblade View Post
    I didn't think my observation would turn out to be effectively a hand grenade...
    ‘tisn’t really. It’s a shortcoming of the extension that needs addressing. Had I seen it in the first place the rework wouldn’t have been necessary. Keeps me busy.

  6. #76
    Minty23185Fresh's Avatar
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    Quote Originally Posted by Diablobob View Post
    Anything you need help with minty?
    No thank you. Got it covered. But I appreciate the offer.

  7. #77
    Quote Originally Posted by damned View Post
    Hey Minty!



    minty.png
    *GANK*

    I wish you luck in your rewrite, but who knows what will come about from this trip down the rabbit-hole.
    Discord for my Games: https://discord.gg/4xD6AKu
    My Current Campaigns: Lilly's Dumpster Fire of Doom & A Lazy Sunday with Lilly
    If you want to help me out with subscriptions/mods/resources you can donate to my Paypal.me

  8. #78
    This is so helpful!!!! Thank you so much!!!

  9. #79
    Hi Minty23185Fresh,

    This extension is superb. Have tested it a few times and all is good.

    The campaign my small group are about to run includes a custom character class Morph (taken from the 'A Touch Of Class' supplement from EN World EN5ider). Characters of this class are shapeshifting specialists and have the Shapeshift Class Feature. This functions in the same way as the Druid Wild Shape with a few minor differences ( for example - max CR at different levels are higher than the Druid).

    I was hoping to use your extension to make creating the shapeshifted character easier. However, it doesn't work and reports back 'Only works with Druid Class' or words to that effect.

    Can you let me know if there are any key words or phrases within the Druid Class that the extension needs to see? I might then be able to modify my custom class accordingly.

    Thanks in advance for any help you can provide.

  10. #80
    Minty23185Fresh's Avatar
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    Quote Originally Posted by Brotherkelly View Post
    This extension is superb. Have tested it a few times and all is good.

    Can you let me know if there are any key words or phrases within the Druid Class that the extension needs to see? I might then be able to modify my custom class accordingly.
    For the class, the extension is looking for the class name. It must be “Druid”. The class name appears up in header or title bar, at the top of the class editor dialog.

    The extension also rejects all NPCs other than “Beasts” and the four elementals (air, fire, earth and water). The NPC type (available in the NPC editor dialogue) must be either “Beast” or “Elemental”, and if it’s “elemental” the name must be one of the four (“Air Elemental”, ...). I can’t remember if it’s case sensitive. Use whatever case is already being used in the dialogue.

    It is interesting that you should mention this... I’ve been thinking about adding support for custom overrides. NPC types, class types, class level requirements, etc. (Class level restrictions are not supported now, but will be when I implement the “magic” damage type at level 6 that ffugita requested.) I won’t get around to the custom overrides for at least a month though, too many other thing yet to do. So that won’t help you in the immediate future.

    Thanks for the compliments. If you have other questions, just ask.

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