Thread: Druid Wild Shapes (for 5E)
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August 13th, 2023, 01:20 #481
I am receiving the same error when I relabel an Images folder name (maybe others as well, I tried Items and Quests too). It began about a month ago, but I hadn't had time to track down which ext was causing it. Seems to be this one as Zetesofos mentioned as disabling it allows for folders to be renamed with no error and keeps the change.
Everything up to date on Unity.Last edited by kreppulun; August 13th, 2023 at 01:21. Reason: Spelling Error
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August 15th, 2023, 04:12 #482
- Join Date
- Apr 2011
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- 70
Yep, seems to be working fine if I do it with the mod off, then turning back on. So its got a work around.
Separate request. If possible - is there a way to turn OFF the 'Auto-Revert' Feature. Ideally, it'd be cool if I could have an option where the character doesn't turn back when the temp HP hits 0. Just curious if that's doable?
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August 16th, 2023, 16:37 #483
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- Mar 2007
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- 82
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August 17th, 2023, 18:35 #484
Lesser Deity
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- Mar 2006
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- Arkansas
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I've noticed a bug when a Druid Wild Shapes into an Earth, Air, Fire or Water Elemental. They are supposed to be resistant to bludgeoning, piercing and slashing damage that isn't magical but are not because of a typo in the effect string. IE using a fire elemental as an example:
RESIST: bludgeoning, piercing, slashing!magic; IMMUNE: fire, poison; IMMUNE: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
is missing a comma after slashing and should be:
RESIST: bludgeoning, piercing, slashing,!magic; IMMUNE: fire, poison; IMMUNE: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
The missing comma happens with all four elementals.Last edited by Griogre; August 17th, 2023 at 18:38. Reason: Typos :p
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August 18th, 2023, 05:46 #485
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- Apr 2011
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Exactly the same reason I want it
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August 27th, 2023, 18:28 #486
It seems at some point this extension moved from the extensions folder to the vault? I'd love to be able to get at the code so I can modify it locally to allow more than just beast types and see how badly it falls over when doing so. Is there a git repo or anything you'd be willing to share?
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August 27th, 2023, 21:34 #487
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August 27th, 2023, 21:46 #488
Last edited by Minty23185Fresh; August 28th, 2023 at 16:18.
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August 27th, 2023, 21:53 #489
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August 27th, 2023, 23:22 #490
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