Thread: Druid Wild Shapes (for 5E)
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December 15th, 2018, 16:26 #11
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Man FG really needed something like this. Downloading and testing now.
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December 17th, 2018, 14:40 #12
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I looked at the barbarian problem a bit more and its not due to the animal forms being str based it's do to them not being flagged as melee attacks. FYI the barbarian effect that is causing the issue is the following
Rage;ADVCHK:strength;ADVSAV:strength;DMG:2,melee;R ESIST:bludgeoning,slashing,piercing
Notice the "DMG: 2, melee;" it only triggers on melee weapon attacks but for some reason the animal form attacks aren't being considered melee attacks so the +2 damage isn't being added.
As a quick work around I can remove the melee restriction to the effect for rage for this char.
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December 17th, 2018, 18:13 #13
All attacks that are melee attacks are treated as melee attacks.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 17th, 2018, 18:24 #14
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That's for an NPC. This extension is morphing the PC char sheet and placing the animal attacks into spells, see the attachments on the 1st post.
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December 17th, 2018, 20:14 #15If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 17th, 2018, 20:57 #16
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Just wanted to say I'm not knocking the extension...I'm loving it actually just hoping to help fix any possible issues with it.
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December 18th, 2018, 03:28 #17
I rely on the FG Spell parser when the traits and actions are added from the beast to the Druid. If the actions are not marked as melee in the animal then the parser would not catch that. I’ll investigate it more. Thanks, and great troubleshooting.
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December 18th, 2018, 13:17 #18
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As Zacchaeus pointed out they are melee for the NPC animal however being added to Actions area they are seen as Spell-cantrip. I think the only way to make it see them as true melee attacks would be adding them to the weapons section of the PC sheet which I know would make them much more difficult to manage by the addon. This addon is already making druid wild shape so much nicer it may not be worth it just for the barbarian multiclass.
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December 18th, 2018, 16:37 #19
Having them in their own Power Group makes housekeeping really easy. Sticking them into Weapons introduces an addition level of complication (for removal on revert). I am looking into this. Possibly I can just add "Melee" to the action as I add them to the power group. I might also need to visit the ability used for applying the actions in the new power group. As you say, they typically adopt the mage's spellcasting ability (Wisdom or Intelligence). Maybe I can override with Strength and fix the whole thing.
As an aside, I was discussing this with my DM... He asked, "Can a wild shape rage?" So we went looking. Jeremy Crawford (Wizards of the Coast, Sage Advice sage) says, "Yes".
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December 20th, 2018, 01:01 #20
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