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  1. #111
    The Second Council of the North concluded safely after the Companions interrupted a three-headed assassination/corruption plot. The royal house of King Bard mourns for the poisoning death of a trusted handmaiden of Queen Una, but it might have been far worse: the Queen might have drunk a lethal dose from her cup at the banquet table, and the King (or his good friend, King Dain) might have been struck by an arrow from a would-be assassin lying in ambush during the hunt. With winter coming, hardships might have been far worse if a deluded Woodman had not been prevented from unleashing a cage of diseased rats into Lake-town's granary.

    Pictured here are several of the heroes: The wood elf Nemir [wrong portrait, sorry], and newcomers Achernar of Lake-town and Rothror, Dwarf of the Blue Mountains.



    The Council itself maintained cooperation between the Kingdoms of the north and extended their practice of jointly addressing major issues, even if little was resolved. Threats were identified and trade matters discussed: trade delegations are headed west, south, and east from each people and an effort by Woodmen and dwarves to rebuild the Old Forest Road received tacit support, or at least no opposition, from the assembled kings. A notable issue unresolved is the growing demand for timber from Mirkwood and whether the elves' dominion over the forest will be respected or whether farmers and frontiersmen may fell trees.

    Threats include reports of slavers, orcs in the forest, goblins multiplying at Mount Gunbadad, and wargs aggressively stalking travellers and settlers in the north Anduin vales. Even darker rumours fly from the south of Mirkwood, where shadow is seen growing once again.
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    Running: GUMSHOE--Esoterrorists; Learning: The One Ring
    Want to play: City of Mist, Dresden Files RPG

  2. #112
    Next session to-do list:
    • Fellowship phase (double-)actions for the winter of 2951;
    • New adventure, perhaps to be run by Valarian?


    We have thus far been adventuring from the starting adventure and the Darkening of Mirkwood campaign. We could continue this route, or use a pre-written adventure from Tales from the Wilderland, or do a combination of the two.

    Running: GUMSHOE--Esoterrorists; Learning: The One Ring
    Want to play: City of Mist, Dresden Files RPG

  3. #113
    For Beldan and The Trailman, what shall the AP and XP award be?

  4. #114
    Players, the Companions should choose Fellowship Phase actions for the winter of 2951-52. Please post them here.

    To review, the Fellowship Phase includes a series of decisions:
    1. Choose Destination (sanctuary or home)
    2. Standing Upkeep (if you have any)
    3. Spend Experience Points
    4. Spend Advancement Points
    5. Choose Undertaking(s)

    Since winter is a long rest, there is time for two undertakings. (Note that you can't choose the same undertaking twice.)


    To get the ball rolling, here's what The Trailman will do:

    1. Travel home to the Woodmen realms to spend the winter at Rhosgobel;
    2. No Standing, so no upkeep
    3. No Experience spending
    4. No Advancement spending
    5. First Undertaking: Confer with Radagast the Brown (AC, pg. 120) and gain the Beast-lore trait;
    6. Second Undertaking: Go Hunting with the Woodmen (HotW, pg. 91), Hunting roll to roll on table (to be done in-game).


    The Adventurer's Companion has a convenient summary of all Fellowship Phase Actions starting on page 120. However, the rules say you're not limited to this list:

    "Players should not feel bound by this list, however – they are invited to come up with new and exciting ways to spend a Fellowship phase. Often, players need look no further than the recently concluded Adventuring phase, as the story that was just completed might have provided several leads worth following, like a new friendship to consolidate or a new sanctuary to be granted access to. Any activity that could have a lasting impact on the character can be considered an undertaking."
    Last edited by Hector Trelane; June 11th, 2019 at 15:42.

    Running: GUMSHOE--Esoterrorists; Learning: The One Ring
    Want to play: City of Mist, Dresden Files RPG

  5. #115
    Dolarhyde's Avatar
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    Is there a game tomorrow?

  6. #116
    Valarian's Avatar
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    Quote Originally Posted by Dolarhyde View Post
    Is there a game tomorrow?
    Yes. As long as we have 3 players.
    Current Regular Games: European FG2 RPG

    Using Ultimate FGII - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets - Now also linked in the Wiki

  7. #117
    Valarian's Avatar
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    Quote Originally Posted by Dolarhyde View Post
    Is there a game tomorrow?
    Quote Originally Posted by Valarian View Post
    Yes. As long as we have 3 players.
    Checking the calendar, we don't have three players. So no game tomorrow.
    Current Regular Games: European FG2 RPG

    Using Ultimate FGII - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets - Now also linked in the Wiki

  8. #118
    Dolarhyde's Avatar
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    Okay. See everyone next time.

  9. #119
    Dolarhyde's Avatar
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    I need to access Beli so I can work on spending some XP and AP. How can I do that?

  10. #120
    Quote Originally Posted by Dolarhyde View Post
    I need to access Beli so I can work on spending some XP and AP. How can I do that?
    You'll have to log in to Valarian's FG campaign, but in the meantime, can you see his basic stats from the core rule book?

    Running: GUMSHOE--Esoterrorists; Learning: The One Ring
    Want to play: City of Mist, Dresden Files RPG

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