Thread: SRD modules for 13 Trueways
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December 28th, 2018, 19:32 #11
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I haven‘t worked with templates much. From what I know it creates procedural created content, e.g. stories created with random tables. So I guess it‘s of no use here. Hawkwind tried to run his content to some tool to create a reference manual, but the tool failed to provide the correct output.
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December 28th, 2018, 23:09 #12
kk. One other question. As I look at your modules, I'm seeing that the story entries all start with <sub> 000x (where x is a number). Why is that in that format?
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December 29th, 2018, 09:04 #13
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I just copied the style from hawkwind, as I said I wanted to have it all being harmonized and don‘t know his intend to do so. I would assume the tool hawkwind planned to use was expecting to read the files in a specific format.
If I remember correctly when I used par5e in the past for a different ruleset, it behaved similarily.
Due to each ruleset being different, and SmiteWorks not sharing it‘s code to my knowledge, its not easy to create reference manual content.
I wouldn‘t have done it personally, but conformed to one standard. When at a later time someone wants to consolidate entries, it would be easier to handle.Last edited by Targas; December 29th, 2018 at 09:31.
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December 29th, 2018, 13:21 #14
Here's my first go at the Necromancer. I think I got everything, including all the various levels of summoned creatures (under NPCs). For each Power I crosslinked to the associated Feats, NPCs, and in some cases, other Powers.
Take a gander at it and if you see any issues, let me know. Thanks!
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December 30th, 2018, 14:52 #15
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December 30th, 2018, 21:09 #16
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Thank you for your contributions. I‘ll check it after vacation time..
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December 31st, 2018, 16:24 #17
Got the Chaos Mage done. Making the tables was interesting. Couldn't figure out a way to roll on a table multiple times, requiring unique results each time until the table is reset (like drawing the tokens from a bag for what type of spell to get (Attack, Defense, Iconic), but everything else should be ready to play.
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January 3rd, 2019, 12:05 #18
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January 6th, 2019, 05:06 #19
Whew - the Druid is a massive class! But it's done. I think that's the last class from 13TW. Would it be worth bundling them all into a single module?
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January 6th, 2019, 07:28 #20
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Well done. I guess it would be easier to fund all in one place, but it‘s not mandatory for me as I just pull the class my players want to use,
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