DMsGuild Classic
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  1. #51
    superb Extn in combination to 'Matjam's-Status-indicators' Highly recommended for DM's

  2. #52
    I love this, but I was wondering: Celestian, have you ever released an extension that does the TARGET indicator for CoreRPG? Similar to what we have on Ad&d, an overlay that is always displayed on the target.

  3. #53
    Quote Originally Posted by Dr0W View Post
    I love this, but I was wondering: Celestian, have you ever released an extension that does the TARGET indicator for CoreRPG? Similar to what we have on Ad&d, an overlay that is always displayed on the target.
    Nope, that requires a bit more ... tweaking and then I'd have to manage an extension everytime a patch came out
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  4. #54
    Oh, no worries about that then. I just thought you already had done it and I couldn't find it. Thanks!

  5. #55
    This is just about the best .ext ever! Amazing functionality that should be part of Unity! Well done, sir! Well done!

  6. #56
    Would you consider adding this to the Forge?

  7. #57
    Sadly the crown appears on the map, but doesn't follow the combat tracker - just stays over one token.

    using latest Savage worlds

  8. #58
    Trenloe's Avatar
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    Quote Originally Posted by sweetsquid View Post
    Sadly the crown appears on the map, but doesn't follow the combat tracker - just stays over one token.

    using latest Savage worlds
    It's not compatible with Savage Worlds, as SW uses a slightly different database structure for storing combat tracker data (due to the ability to group individuals together) - and this extension uses that data to know when to switch the active indicator.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #59
    Quote Originally Posted by Dire Weasel View Post
    Would you consider adding this to the Forge?
    I'll see about adding it. Working through my backlog on these.
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  10. #60
    Quote Originally Posted by Trenloe View Post
    It's not compatible with Savage Worlds, as SW uses a slightly different database structure for storing combat tracker data (due to the ability to group individuals together) - and this extension uses that data to know when to switch the active indicator.
    It should be possible to handle Savage Worlds by replacing the line in onInit():

    Code:
    DB.addHandler("combattracker.list.*.active", "onUpdate", updateInititiativeIndicator);
    with:
    Code:
    if CombatManager.CT_COMBATANT_PATH then
        DB.addHandler(CombatManager.CT_COMBATANT_PATH .. ".active", "onUpdate", updateInititiativeIndicator);
    else
        DB.addHandler("combattracker.list.*.active", "onUpdate", updateInititiativeIndicator);
    end
    The Savage Worlds ruleset defines CT_COMBATANT_PATH in manager_combat2.lua:
    Code:
    CombatManager.CT_COMBATANT_PATH = "combattracker.combatantgroups.*.combatants.*"
    It seems to work well in my tests.

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