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  1. #1

    A new CreatureGen for Starfinder

    So I have taken the original "CreatureGen for Starfinder" and made some changes to make it again functional..
    Import Starfinder creature statblocks in FG on the fly with just a couple clicks. Adds spells to spell tab, special abilities parse to their own link.
    Save more time, Have more fun...

    This now works in Classic and in Unity. Thanks Moon!


    Thank You to KenL for the original work on this tool.
    Along with Samarex For the Original start with this

    all info for each so they work
    HP and RP on its own line
    EAC on its own line
    KAC on its own line


    otherwise I have done about 100 tests and they seem to work just fine

    there will be some edge cases, I will look at as they are posted but no "promises"
    I can make it work.

    Good gaming and have fun

    Also thanks to
    Mysteran for the help along the way "Abilities. Specialabilities, Alignment would not work as they do without his help"


    Madman..

    New Version fixes the problem with no "Special Abilities causing error"
    Attached Files Attached Files
    Last edited by madman; July 16th, 2020 at 06:00.
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  2. #2
    What format is expected?

    I tried using output from https://sfrpgtools.com/monster-builder and I am getting

    Error when populating character record: [string "cgen/lua/creaturegen.lua"]:262: bad argument #1 to 'pairs' (table expected, got nil)

    EDIT:
    This error was created when I didn't have a special ability.
    Solution posted here: https://www.fantasygrounds.com/forum...l=1#post414871
    Last edited by gamerleveldad; November 21st, 2018 at 04:09.

  3. #3
    I guess all the ones I tested had Special abilities I will look at that!

    Fixed! New file in the original post!
    Last edited by madman; November 28th, 2018 at 04:39.
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  4. #4
    Thanks, if I remember to use it, it's really useful.

  5. #5
    do you have an example before paste to use it ?
    DMed in this :
    Pathfinder,Forgotten realms, Dark sun, Birthright, Ravenloft, Mystara, Own creation
    2e, 3.5 & 5

  6. #6
    I got it to work with the space goblin manark copied from the CRB pdf and the Robot (Security), Observer-Class Security Robot [Combatant] from the SRD.

    From the pdf I had to
    * delete a few new lines
    * add a new line after defense
    * Change EAC 34; KAC 35 to
    EAC 34
    KAC 35

    From the PRD I just had to change the AC line (same as above).

  7. #7
    Discription on first line
    GENETICALLY ENHANCED CR 4 (Name and CR on one line)
    N Small magical beast (Alien Archive 44)(on one line)
    Init +5; Senses darkvision 60 ft., low-light vision; Perception +15(on one line)
    DEFENSE (must have the Defense tag)
    HP 45(on one line)
    RP 3(on one line)
    EAC 18(on one line)
    KAC 17(on one line)
    Fort +5; Ref +9; Will +3(on one line)
    Immunities electricity(on one line)
    Weaknesses
    DR
    OFFENSE(must have the Offense tag)
    Speed 30 ft., fly 30 ft. (Ex, average)(on one line)
    Melee tail slap +11 (1d4+5 B; critical siphon)(on one line)
    Ranged
    Multiattack
    Offensive Abilities electrical discharge (1d6+5 E plus staggered, Reflex DC 15 half)(on one line)
    STATISTICS(must have the Statastics tag)
    Str +1; Dex +5; Con +1; Int –4; Wis +3; Cha –1(on one line)
    Feats Mobility(on one line)
    Skills Acrobatics +10, Athletics +10, Stealth +15, Survival +15(on one line)
    TACTICS (must have the Tactics tag)
    Before Combat(on one line)
    During Combat(on one line)
    Morale(on one line)
    SPECIAL ABILITIES (must have the Special Abilities tag)
    Electrical Discharge (Ex) As a standard action, an electrovore can spend 1 Resolve Point to discharge some of its stored electrical energy as a powerful attack. All creatures within 10 feet of the electrovore take 1d6+5 electricity damage and are staggered for 1 round. A target can attempt a DC 15 Reflex save to take half this damage and negate the staggered effect.(on one line)
    Siphon (Ex) Whenever an electrovore scores a critical hit against a living creature, a construct with the technological subtype, or a technological piece of gear, it siphons off a portion of the target’s electrical energy. This restores 1 Resolve Point (up to its maximum of 3).(on one line)

    Each Special Ability has to be on its own line(select all text and Ctrl-j)
    Last edited by madman; December 17th, 2018 at 23:49.
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  8. #8
    Hope that helps...
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  9. #9
    Quote Originally Posted by madman View Post
    Hope that helps...
    that is what I was looking for, thanks
    DMed in this :
    Pathfinder,Forgotten realms, Dark sun, Birthright, Ravenloft, Mystara, Own creation
    2e, 3.5 & 5

  10. #10
    Any help explaining why this stat line wont populate would be appreciated(error message says Error when populating character record: [string "cgen/lua/creaturegen.lua"]:262: bad argument #1 to 'pairs' (table expected, got nil and No concentration bonus found for spell-like abilities)

    RAVAL DOMUNSEIR CR 2
    XP 1
    Female drow mystic (Starfinder Alien Archive 42)
    NE Medium humanoid (elf)
    Init +2; Senses darkvision 60 ft.; Perception +13
    DEFENSE
    HP 23
    RP 3
    EAC 12
    KAC 12
    Fort +1; Ref +1; Will +7; +2 vs. enchantment
    Immunities sleep; SR 8
    Weaknesses light blindness
    OFFENSE
    Speed 30 ft.
    Melee survival knife +4 (1d4+2 S)
    Ranged thunderstrike sonic pistol +6 (1d8+2 S; critical deafen)
    Offensive Abilities create darkness, share pain
    Spell-Like Abilities (CL 2nd)
    At will—dancing lights, detect magic
    Mystic Spell-Like Abilities (CL 2nd)
    At will—mindlink
    Mystic Spells Known (CL 2nd, ranged +6)
    1st (3/day)—charm person (DC 15), mind thrust (1st level, DC 15)
    0 (at will)—fatigue, telekinetic projectile
    Connection mindbreaker
    TACTICS
    During Combat Raval finds cover, creates darkness around her, and waits until a PC closes, at which point she casts mind thrust. Raval uses share pain whenever hit for 2 or more damage. If the PCs don’t close to get her attention, she spends standard actions shooting at fleeing quorlu citizens to goad the PCs into closing or targeting her.
    Morale Raval fights to the death.
    STATISTICS
    Str +0; Dex +2; Con +0; Int +0; Wis +4; Cha +1
    Skills Diplomacy +7, Intimidate +8, Mysticism +12, Sense Motive +12
    SPECIAL ABILITIES

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