Thread: A new CreatureGen for Starfinder
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November 18th, 2018, 21:21 #1
A new CreatureGen for Starfinder
So I have taken the original "CreatureGen for Starfinder" and made some changes to make it again functional..
Import Starfinder creature statblocks in FG on the fly with just a couple clicks. Adds spells to spell tab, special abilities parse to their own link.
Save more time, Have more fun...
This now works in Classic and in Unity. Thanks Moon!
Thank You to KenL for the original work on this tool.
Along with Samarex For the Original start with this
all info for each so they work
HP and RP on its own line
EAC on its own line
KAC on its own line
otherwise I have done about 100 tests and they seem to work just fine
there will be some edge cases, I will look at as they are posted but no "promises"
I can make it work.
Good gaming and have fun
Also thanks to
Mysteran for the help along the way "Abilities. Specialabilities, Alignment would not work as they do without his help"
Madman..
New Version fixes the problem with no "Special Abilities causing error"
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November 21st, 2018, 03:45 #2
- Join Date
- Apr 2017
- Posts
- 6
What format is expected?
I tried using output from https://sfrpgtools.com/monster-builder and I am getting
Error when populating character record: [string "cgen/lua/creaturegen.lua"]:262: bad argument #1 to 'pairs' (table expected, got nil)
EDIT:
This error was created when I didn't have a special ability.
Solution posted here: https://www.fantasygrounds.com/forum...l=1#post414871Last edited by gamerleveldad; November 21st, 2018 at 04:09.
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November 21st, 2018, 06:14 #3
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December 16th, 2018, 21:21 #4
- Join Date
- Jul 2016
- Posts
- 2,482
Thanks, if I remember to use it, it's really useful.
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December 17th, 2018, 21:53 #5
do you have an example before paste to use it ?
DMed in this :
Pathfinder,Forgotten realms, Dark sun, Birthright, Ravenloft, Mystara, Own creation
2e, 3.5 & 5
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December 17th, 2018, 22:29 #6
- Join Date
- Jul 2016
- Posts
- 2,482
I got it to work with the space goblin manark copied from the CRB pdf and the Robot (Security), Observer-Class Security Robot [Combatant] from the SRD.
From the pdf I had to
* delete a few new lines
* add a new line after defense
* Change EAC 34; KAC 35 to
EAC 34
KAC 35
From the PRD I just had to change the AC line (same as above).
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December 17th, 2018, 23:35 #7
Discription on first line
GENETICALLY ENHANCED CR 4 (Name and CR on one line)
N Small magical beast (Alien Archive 44)(on one line)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +15(on one line)
DEFENSE (must have the Defense tag)
HP 45(on one line)
RP 3(on one line)
EAC 18(on one line)
KAC 17(on one line)
Fort +5; Ref +9; Will +3(on one line)
Immunities electricity(on one line)
Weaknesses
DR
OFFENSE(must have the Offense tag)
Speed 30 ft., fly 30 ft. (Ex, average)(on one line)
Melee tail slap +11 (1d4+5 B; critical siphon)(on one line)
Ranged
Multiattack
Offensive Abilities electrical discharge (1d6+5 E plus staggered, Reflex DC 15 half)(on one line)
STATISTICS(must have the Statastics tag)
Str +1; Dex +5; Con +1; Int –4; Wis +3; Cha –1(on one line)
Feats Mobility(on one line)
Skills Acrobatics +10, Athletics +10, Stealth +15, Survival +15(on one line)
TACTICS (must have the Tactics tag)
Before Combat(on one line)
During Combat(on one line)
Morale(on one line)
SPECIAL ABILITIES (must have the Special Abilities tag)
Electrical Discharge (Ex) As a standard action, an electrovore can spend 1 Resolve Point to discharge some of its stored electrical energy as a powerful attack. All creatures within 10 feet of the electrovore take 1d6+5 electricity damage and are staggered for 1 round. A target can attempt a DC 15 Reflex save to take half this damage and negate the staggered effect.(on one line)
Siphon (Ex) Whenever an electrovore scores a critical hit against a living creature, a construct with the technological subtype, or a technological piece of gear, it siphons off a portion of the target’s electrical energy. This restores 1 Resolve Point (up to its maximum of 3).(on one line)
Each Special Ability has to be on its own line(select all text and Ctrl-j)
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December 17th, 2018, 23:44 #8
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December 18th, 2018, 15:13 #9
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August 5th, 2019, 03:52 #10
Any help explaining why this stat line wont populate would be appreciated(error message says Error when populating character record: [string "cgen/lua/creaturegen.lua"]:262: bad argument #1 to 'pairs' (table expected, got nil and No concentration bonus found for spell-like abilities)
RAVAL DOMUNSEIR CR 2
XP 1
Female drow mystic (Starfinder Alien Archive 42)
NE Medium humanoid (elf)
Init +2; Senses darkvision 60 ft.; Perception +13
DEFENSE
HP 23
RP 3
EAC 12
KAC 12
Fort +1; Ref +1; Will +7; +2 vs. enchantment
Immunities sleep; SR 8
Weaknesses light blindness
OFFENSE
Speed 30 ft.
Melee survival knife +4 (1d4+2 S)
Ranged thunderstrike sonic pistol +6 (1d8+2 S; critical deafen)
Offensive Abilities create darkness, share pain
Spell-Like Abilities (CL 2nd)
At will—dancing lights, detect magic
Mystic Spell-Like Abilities (CL 2nd)
At will—mindlink
Mystic Spells Known (CL 2nd, ranged +6)
1st (3/day)—charm person (DC 15), mind thrust (1st level, DC 15)
0 (at will)—fatigue, telekinetic projectile
Connection mindbreaker
TACTICS
During Combat Raval finds cover, creates darkness around her, and waits until a PC closes, at which point she casts mind thrust. Raval uses share pain whenever hit for 2 or more damage. If the PCs don’t close to get her attention, she spends standard actions shooting at fleeing quorlu citizens to goad the PCs into closing or targeting her.
Morale Raval fights to the death.
STATISTICS
Str +0; Dex +2; Con +0; Int +0; Wis +4; Cha +1
Skills Diplomacy +7, Intimidate +8, Mysticism +12, Sense Motive +12
SPECIAL ABILITIES
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