Thread: Beta Release v3.3.7
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November 20th, 2018, 16:49 #41
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The rolls still use the 3D physics engine, but they are serialized in order (depth-first).
JPG
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November 20th, 2018, 22:43 #42
Getting following script errors when GM is sharing image to players
Code:Runtime Error: image: Snapshot size (0,0) does not match base size (1750,1750) Runtime Error: image: Snapshot size (0,0) does not match base size (1750,1750) Runtime Error: image: Snapshot size (0,0) does not match base size (200,240) Runtime Error: image: Snapshot size (0,0) does not match base size (200,240) Runtime Error: image: Snapshot size (0,0) does not match base size (200,240) Runtime Error: image: Snapshot size (0,0) does not match base size (200,240) Runtime Error: image: Snapshot size (0,0) does not match base size (376,526) Runtime Error: image: Snapshot size (0,0) does not match base size (376,526)
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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November 20th, 2018, 22:56 #43
Ikael were those errors showing with images that had already been shared from a previous session. Or was the player still on v3.6.6. I saw something similar in my Sunday game but the player was on 3.3.6 and on a mac. Him updating and then me unsharing and then resharing the image cleared the problem. I wanted to do more testing before reporting anything but haven’t had the chance to do so.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 20th, 2018, 23:09 #44"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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November 20th, 2018, 23:17 #45"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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November 21st, 2018, 12:07 #46
Subwindow tools look good. I'll sync a major release of one of my extensions to coincide with 3.3.7.
I've noticed the background image function has encountered the same Issue I had with syncing on my background map. It's not as major however as I need to deal with layer syncing etc... Tool sync might be an issue but it's light as it's just cursor modes.Last edited by Ken L; November 21st, 2018 at 12:10.
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November 21st, 2018, 17:19 #47
It would seem all TTF files are black by default, they don't seem to accept their <color> arguments, in-fact they ignore them. fgf font files are unaffected.
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November 21st, 2018, 18:13 #48
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Updates
- [CnC] Added NPC list views (by Letter/HD/Type) and list filters (HD/Type).
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November 21st, 2018, 18:15 #49
Is the 64-bit version no longer available for testing? I am no longer seeing it in my directory, and it doesn't pop up regardless of the Update channel I set (test or dev)
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November 21st, 2018, 18:22 #50
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Ikael,
Could you clear the cache and see if you get the same error? Usually, those errors occur when the mask/drawing files are passed incorrectly from the host. However, given the player memory changes, I want to be sure.
Regards,
JPG
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