Page 8 of 21 First ... 67891018 ... Last
  1. #71
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,446
    Blog Entries
    1
    Quote Originally Posted by Andraax View Post
    I also just committed these to the repository (will get pushed when Moon gets a chance):

    • [CnC] Allow any item type to have charges.
    • [CnC] Add Resistance and Vulnerability to monster NPCs.
    Beautiful. Could we have a few usage examples of the 2nd list item please?
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  2. #72

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    1,734
    Blog Entries
    7
    Quote Originally Posted by JohnD View Post
    Beautiful. Could we have a few usage examples of the 2nd list item please?
    They're for the new statblocks I posted in (both) Discords. They won't show up in print til next year when the new Monsters & Treasure Compendium and Tome of the Unclean are published, then I have to adapt them to Fantasy Grounds at some point after that. I told Andraax he can withhold that particular update if he wishes, until we see the finalized versions of the statblocks and the new verbiage to the resistances and vulnerabilities. I'm already working on some while editing Tome of the Unclean and they're different than what we have currently.

    Doug and I still have to have the conversation about how we want to handle the Compendium anyway...

  3. #73

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,818
    Quote Originally Posted by JohnD View Post
    Beautiful. Could we have a few usage examples of the 2nd list item please?
    They're nothing more than placeholders for now. Use them as additional text fields for now. Basically, this way you won't have to scan through the special abilities to find them. In the future they'll be used to automatically add effects when dropped onto the CT.

  4. #74
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,446
    Blog Entries
    1
    Awesome... nice to look forward.
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  5. #75
    Updates

    • [CoreRPG+] GM-only chat message icon updated to crossed out eye icon.

  6. #76
    celestian's Avatar
    Join Date
    Jan 2017
    Location
    DFW, Texas
    Posts
    2,019
    Quote Originally Posted by Moon Wizard View Post
    Updates

    • [CoreRPG+] GM-only chat message icon updated to crossed out eye icon.
    +1 hah! I had just done this to my own.
    ---
    Coding the Official AD&D Ruleset
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays

  7. #77
    So with the new Full screen Image option is there a way to add the Combat tracker and chat window to hot keys?
    "Over thinking, over analyzing separates the body from the mind."...MJK...

    Dropbox Link To Maps Folder




  8. #78
    The full screen option is more for live table game setups, where you don't need to access the other panels as much as see the map.

    The first send to background button (where it expands in just the middle of the screen) is for setups where you still want to access the other permanent tabletop elements (chat, character portrait, dice tower and sidebar), while having the image in the background. That's why the image expands all the way to the edges of the other UI elements, but doesn't cover them.

    If the other panels were allowed to cover the full screen image, then you would end up with scenarios where you couldn't reach the image elements (toolbar, panning button, close/resize buttons) that would get hidden behind the other panels. Also, you wouldn't be able to access the portions of the map under those panels either.

    The chat window is actually set up as a semi-permanent panel that resizes with the desktop, so it can't be easily floated above other windows without blocking elements.
    The combat tracker window is originally designed as a floating window, so you can have open over the top. If you close it for some reason, you can just toggle the view smaller to re-open it.

    Let me see if we can make the sidebar buttons draggable to the hot key bar, which will get part of the way.

    Regards,
    JPG

  9. #79
    That was my assumption. Thanks, Moon
    "Over thinking, over analyzing separates the body from the mind."...MJK...

    Dropbox Link To Maps Folder




  10. #80
    Updates

    • [CoreRPG+] Sidebar buttons can be dragged onto hot key bar.
    • [DEV] Top-level database nodes can no longer be shared by dragging shortcut onto chat window.
    • [DEV] windowreferencecontrol: When dragging, tooltip will be used as description text, if no other description text defined.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in